- In the first city battle against the goblins, allied melee units will no longer bunch up around the gate
- Arrows that hit enemy shields are less likely to also damage the enemy carrying them
- Fix headhunter ability doing less damage against body shots, rather than more
- Fix desert throwable rocks
- Player bow damage increased from 33% to 66% damage if fired early, before the green highlight indicator.
- Improve colliders for large desert rock formations
- Fix player taking more fall damage than intended
- Fix unit animation walking in the wrong direction on some maps
- Fix random battles having less enemies than intended
- In conversations with the village elder, don't show super long decimal places
- When zooming the campaign map in and out while talking to the village elder, maintain smoothing rather than jump to target
- Fix all village missions returning average success no matter how well you did
- Fix enemy attacks not landing when the other unit they are attacking is in ragdoll
- Work around unity bug with Random.Range sometimes returning values outside allowed range, causing new games with no available missions
- Fix enemy weapons and shields not dropping loot, not providing damage resistance
- Villages will now display what they are building
- Destructible objects in dungeons now use less memory
- Orgasinator: Fix messenger post displaying negative numbers
- Orgasinator: Bow takes slightly longer to reload, making the player more vulnerable if shooting from close range
- Orgasinator: Bow does much less default headshot damage, preventing one-shooting enemies early in the game
- News and updates
- Empire of Ember
- Bug squashing patch
Source: Steam Community (opens in a new tab)
