This update
- Save filenames now give a hint as to what they were for
- Change font across the game to one that supports multiple languages
- Additional localization
- Fix hitching when the player spawns into a map
- Generate terrain maps multithreaded so they generate a little faster
- Player melee attacks now select from 1 of 5 directions, and enemies block corresponding to that direction. Also player heavy melee attacks cause shield breaks
- Add descriptions for gemstones and attribute rings
- Fix being able to attack during city roam mode
- Enemies that enter the fear state now play a motion captured animation first, helping to indicate to the player they are running away and it's not just a bug with the AI
Planned for the near future:
- Further improve player melee combat
- Further improve enemy animations
- Further localization
- Redoing most sounds in the game, other than music