- AI fear audio plays more frequently
- The highest (or only) level of each player spell or ability now costs 2 ember instead of 1.
- Skeleton archers now have less health, as they were very tanky due to their pierce and slash resistance
- Triple shot now has a limited number of uses per map to prevent one-shotting many enemies
- Bow poise damage is now multiplied by draw strength to prevent spamming arrows to stunlock nearby enemies
- Slightly reduce bow rate of fire to prevent stun locking enemies
- Add City_Quest_RecruitUnits_GoldRewardMultiplier so that city missions that ask you to recruit units pay more than the amount the units directly cost to recruit
- Higher level enemies can no longer be easily killed in 1 shot from telekinesis, although they still take severe damage
- Fix rescue villagers from caravan having two villagers overlapping each other
- Fix enemies over-targeting player while player is not visible and visible enemies are nearby
- If a unit is given a move order to a point they can't reach, do something else rather than stand around
- Dungeon traps are now triggered by enemies
- Show red bar for campaign progression on normal difficulty (campaign_DifficultyUsesDays==0)
- Entering commander mode will zoom out if zoomed in
- Orgasinator: Replan right away after player unit commands. This makes units feel more responsive to player commands in commander mode, or through the function keys
- News and updates
- Empire of Ember
- Player bow and other ability and combat tweaks
Source: Steam Community (opens in a new tab)
