- Improve feel, timing, and control of melee combat. Melee combat is still using the old animations, and will be further improved once the new animations are complete.
- Fix damage values of melee weapons, especially the first sword upgrade wasn't actually doing more damage.
- Slightly reduce player weapon damage so friendly units matter more in mass battles. However, the bow still does high damage per-hit to account for the lower rate of fire and missing
- Enemies now attempt to block in melee as soon as the player attacks, rather than a random reaction chance per time. This is less realistic but plays better as it gives the player an opportunity to change the direction of attack.
- Player arrows now incur poise reaction to improve visual feedback
- Add pathfinding erosion to avatar city defense to reduce walking over objects
- Add audio feedback when dodge fails
- Disable unsupported widescreen resolutions
- News and updates
- Empire of Ember
- Improved melee combat
Source: Steam Community (opens in a new tab)
