·Developer post·Original post (opens in a new tab)
Challenge fixes
- Melee attacks that first damage a friendly or non-targetable object will still continue to damage enemies with the same attack
- Tweak dodge to have a higher earlier velocity, to be easier to use to dodge melee attacks
- Fix compass showing up when it should not
- Fix challenges spawning with the wrong abilities if the player started the challenge with a loadout that did not match the challenge
- Improved level design on approaching villages
- Fix shooting shields damaging the unit holding the shield
- Improve description of forceful arrows, and upgraded forceful arrows now also cause increased weapon drop