Sorry for the long time with no updates, finally got internet setup at my new location.
- Fix AI releasing weapon block animation unintentionally
- AI rotate less while attacking, allowing the player to dodge attacks more easily and get behind enemies
- The shove ability now causes knockdown when enemies are shoved into other enemies
- Higher level units now take less fall damage, as well as armored units
- Player melee swings now animate more slowly by default giving the player more time to react to enemy blocks, while doing more damage
- The ghost enemy now teleports away more quickly and at a greater distance
- Mage light now follows the player at greater elevation to reduce blocking the player's view
- Different audio plays when dodging with stamina vs. dodging without stamina, and the speed of dodge has been adjusted for better gameplay
- Enemies now receive correct fall damage
- Units no longer get stuck pathfinding in linear missions
- Enemies no longer fall down when their shields are broken by player melee attacks
- Fixed: The player's footsteps now alert enemies
- The zombie and ember slaves now explode at the correct position when dying while knocked down
- The doorframe to the wizard tower now has proper colliders on the steps
- Fix player's melee weapon sometimes aborting the first attack on a new mission
- Fires in boss region at the end of the first linear mission now cause enemies that touch them to catch on fire
- Slightly increase health of skeleton archer
- Fix end of level screen level up progression animation
- Units in a fear state that are standing still now play a looping fear animation. Mostly pertains to villagers