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General gameplay fixes

Sorry for the long time with no updates, finally got internet setup at my new location.

  1. Fix AI releasing weapon block animation unintentionally
  2. AI rotate less while attacking, allowing the player to dodge attacks more easily and get behind enemies
  3. The shove ability now causes knockdown when enemies are shoved into other enemies
  4. Higher level units now take less fall damage, as well as armored units
  5. Player melee swings now animate more slowly by default giving the player more time to react to enemy blocks, while doing more damage
  6. The ghost enemy now teleports away more quickly and at a greater distance
  7. Mage light now follows the player at greater elevation to reduce blocking the player's view
  8. Different audio plays when dodging with stamina vs. dodging without stamina, and the speed of dodge has been adjusted for better gameplay
  9. Enemies now receive correct fall damage
  10. Units no longer get stuck pathfinding in linear missions
  11. Enemies no longer fall down when their shields are broken by player melee attacks
  12. Fixed: The player's footsteps now alert enemies
  13. The zombie and ember slaves now explode at the correct position when dying while knocked down
  14. The doorframe to the wizard tower now has proper colliders on the steps
  15. Fix player's melee weapon sometimes aborting the first attack on a new mission
  16. Fires in boss region at the end of the first linear mission now cause enemies that touch them to catch on fire
  17. Slightly increase health of skeleton archer
  18. Fix end of level screen level up progression animation
  19. Units in a fear state that are standing still now play a looping fear animation. Mostly pertains to villagers