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All units now available from game start

  1. Units now require particular buildings to recruit, to force the player to interact with the city building mode
  2. Fixed wizard tower portal turning black if playing too long
  3. Fix truncated text in build mode for object names
  4. Reduce cost of building towers on the campaign map
  5. Fix exploding barrels not affecting enemies with surface effects
  6. Fix quest completed message not showing long enough
  7. Fix zombies affected by zombie rot from other zombies
  8. Linear mission 1 remake pathfinding region on bridges so AI don't get stuck
  9. Fix player spawning in wrong position on rescue caravan and random missions
  10. Marriage / Challenge. Fix wrong princess background showing up and achievements not being unlocked
  11. Ghosts (including Kroth) are now less likely to teleport to surfaces they will immediately trip on
  12. Fix build mode scale not being saved or loaded
  13. Fix not being able to use gamepad on paperdoll screen
  14. Fix build mode instructions for build mode using the gamepad, and automatically start in simplified mode
  15. Fix build mode ForestVillage01 stairs showing a grey texture instead of the stairs texture
  16. Clarify dunewatchers quest description and reward
  17. Fix upgrading units not actually costing resources although appearing to update the display to cost resources
  18. Fix 'Draft Notices' village improvement displays blank values regarding loyalty penalty.
  19. Fix tutorial indication of zombie rot overlapping the next message about picking up the staff
  20. Add missing music to princess conversations and fix melee and archery challenge dialogue not starting
  21. Don't allow the player to carry more than one ring or amulet of the same type
  22. Fix dungeons that use ancient weapon fragments and gold not actually subtracting those resources when used
  23. Fix bone bow not raising zombies
  24. Fix level up indicator showing in the tower if you level up on the campaign map screen after leaving the tower
  25. Improve mine colliders for villages
  26. Tooltips on character creation attributes
  27. Fewer enemies at once in avatar city intro, enemies will spawn in. This makes the fight longer and improves performance
  28. Speed up default weapon switching speed by 33%
  29. You can now hold down the left thumbstick to move the camera quickly in build mode
  30. Upgrade chain lightning now does less damage, and less damage per jump
  31. Improve description for rebuilding city
  32. On the unit equip screen attack speed reflects the equipped weapon and shield for that unit rather than from some abstract default value
  33. All units now start discovered and units you previously had to pay spellbooks to research are free
  34. Update magical creature and caster costs
  35. Fix not build able to build units that require a blacksmith
  36. Fix telekinesis not pulling weapons or shields from enemies