·Developer post·Original post (opens in a new tab)
All units now available from game start
- Units now require particular buildings to recruit, to force the player to interact with the city building mode
- Fixed wizard tower portal turning black if playing too long
- Fix truncated text in build mode for object names
- Reduce cost of building towers on the campaign map
- Fix exploding barrels not affecting enemies with surface effects
- Fix quest completed message not showing long enough
- Fix zombies affected by zombie rot from other zombies
- Linear mission 1 remake pathfinding region on bridges so AI don't get stuck
- Fix player spawning in wrong position on rescue caravan and random missions
- Marriage / Challenge. Fix wrong princess background showing up and achievements not being unlocked
- Ghosts (including Kroth) are now less likely to teleport to surfaces they will immediately trip on
- Fix build mode scale not being saved or loaded
- Fix not being able to use gamepad on paperdoll screen
- Fix build mode instructions for build mode using the gamepad, and automatically start in simplified mode
- Fix build mode ForestVillage01 stairs showing a grey texture instead of the stairs texture
- Clarify dunewatchers quest description and reward
- Fix upgrading units not actually costing resources although appearing to update the display to cost resources
- Fix 'Draft Notices' village improvement displays blank values regarding loyalty penalty.
- Fix tutorial indication of zombie rot overlapping the next message about picking up the staff
- Add missing music to princess conversations and fix melee and archery challenge dialogue not starting
- Don't allow the player to carry more than one ring or amulet of the same type
- Fix dungeons that use ancient weapon fragments and gold not actually subtracting those resources when used
- Fix bone bow not raising zombies
- Fix level up indicator showing in the tower if you level up on the campaign map screen after leaving the tower
- Improve mine colliders for villages
- Tooltips on character creation attributes
- Fewer enemies at once in avatar city intro, enemies will spawn in. This makes the fight longer and improves performance
- Speed up default weapon switching speed by 33%
- You can now hold down the left thumbstick to move the camera quickly in build mode
- Upgrade chain lightning now does less damage, and less damage per jump
- Improve description for rebuilding city
- On the unit equip screen attack speed reflects the equipped weapon and shield for that unit rather than from some abstract default value
- All units now start discovered and units you previously had to pay spellbooks to research are free
- Update magical creature and caster costs
- Fix not build able to build units that require a blacksmith
- Fix telekinesis not pulling weapons or shields from enemies