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Added basic modding support

Basic modding support:
Per request from anduril38 users can now override various numbers used in the game, such as player or enemy health. To do so, find D:\Program Files (x86)\Steam\steamapps\common\Empire of Ember\Empire of Ember_Data\StreamingAssets or your equivalent directory. In that directory you'll find json and CSV files that define numbers used by the game. Create a new file with the same name and a suffix, and the same file extension to override that file. For example, if you create a file named Difficulty_Easy_Override1.json values in that JSON will override any default game settings, or any game settings from the easy difficulty. Difficulty_Default_Override1.json would override game settings on any difficulty. Units_Default_Override1.csv would override AI settings on any difficulty. This file can be opened in excel.

Default values can be found in Difficulty_Default.json and Units_Default.csv
For example, to add more starting player health at all difficulties the contents of Difficulty_Default_Override1.json would be
{
"items": [
{
"key": "AvatarHealth_Starting",
"value": 100
}
]
}

For Units_Default_Override1.csv it's easiest to start with Units_Medium.csv and rename it because the columns and rows are already setup. You can then just fill in entries you want to override and leave blank the ones you do not.

Further Improved Tutorial
I had a third party testing company help me find bugs, and also have each of those players write a report on their experiences. The most common theme was they didn't understand the game. Either it was too hard because they didn't know how to do something the game actually could do, or they asked for features that was already there. To improve this the tutorial is further improved, explaining the different types of melee attacks, attack direction switching, and more details about staff combat.

Still to-do is add a more interactive commander mode to show players the value of controlling their units.

In addition, new games start with all 3 weapons rather than having the player choose a starting weapon. This way if a player doesn't like one weapon type they can more easily choose another, without having to know to build a market.

Other improvements:

  • The player can now shoot enemies who are in ragdoll on the ground using the bow
  • Enemy reactions to being blocked now last 15% longer
  • Increase mana bolt damage 15%