We are currently 24-48 hours away from merging experimental into the public normal game. We are still conducting various bug hunts and making slight adjustments for QOL.
How to opt into Experimental
To opt into experimental install "Cepheus Protocol Experimental" in your steam library.
It is no longer a beta opt in but an entirely new game granted when you purchase the base game.

Patch Notes
(Click Show details for a full breakdown of the changes)
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- Max evacuating civvies mobs increased to 30 (300 civilians)
- Sprint bug fixed
- Scope fix for the m16
- Aiming fixed for the m16
- P90 added back to radio op
- Some performance optimizations for Unit Movers
- Some logic added to try to reduce the amount of 'unnecessary move reorders'
- Fixed the P90 mesh not having an AimSource socket
- Defense teams will move a lot less now for Dynamic Civilian groups
- Status icons added for the 'squad overhead widgets' (sans Scavenging)
- Updated UI Icons for new Infantry models.
- Made UnitMovers properly set civvies to ignore Civvie AI Roaming behavior, so civvie squads become significantly less 'antsy'
- Removed icon text from Infantry model build menu's from the Barracks
- Hooked up a new Scavenging Status icon to the Squad Status widgets for civilian squads
- Removed Drivers from being purchasable units and replaced them with Assaults in vehicles
- Made all CERC units capable of driving ground based vehicles , pilots are still required for airborne units
- Tripled Civilian Faction Tent health
- Clutter for Civilian camps are temporarily disabled till Monday-Tuesday for final adjustments
- Quick addition of a 'ground height trace' for clutter for civvie camps
- Fixes to landscape actor interaction for clutter spawning and main building spawning for faction base construction
- Physic bodies updated to solve some ragdoll issues
- Rapple animation t pose solved
- Hand pos test for sitting on vehicles improved
- Civilian groups spawning logic adjusted (40% Chance of Normal, 40% of Militants & 20% for Raiders)
General Development Updates
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https://youtu.be/GV3YOssGEfs https://youtu.be/LOdVk1yiuakLetter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08Ways to Support Development
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Everything goes towards expanding the team and building a better game!Consider Supporting us on Patreon
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