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Patch Notes
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- Removed winters lost tip
- Move orders to 'unreachable' spots (such as clicking on the side of a building or things like that) should now be more forgiving instead of sending characters off on move proxy journeys
- Made it easier to highlight the Mast of the LHA6 to check health status
- CERC holograms now block other structure placements . To resolve being able to build CERC structures on top of each other
- Fixed an bug that resulted in the GameTimeDay never ticking over (resulting in the infected not escalating their forces, building Leviathans, or building Juggernauts)
- Also added a fix for saves that didn't have this timer going (Though it won't be completely accurate when repairing saves that 'missed' it)
- Cleaned up some old 'transfer units between zones' logic that bypassed the Civilian Intake management logic and directly sent civilians into the Evacuate logic upon their arrival to the target zone
- Set up a fix for Engineers going to the 'first set down construction object' if you tell them to build multiple things, give them a move order away, then resume the construction order and set down another object to build afterwards
General Development Updates
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https://youtu.be/7hdBPmUtFb8 https://youtu.be/GV3YOssGEfsLetter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08Ways to Support Development
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Everything goes towards expanding the team and building a better game!Consider Supporting us on Patreon
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