Source: Steam Community (opens in a new tab)
Hotfix 0.9.0.2:
- Archetypes' rewards can now be unlocked by playing in Custom mode as well.
- Performances has been further optimized.
- Mechanical Spider last upgrade is now increasing Terrifying stack from 3 to 4.
- Amount of Shield condition for Tank’s attacks reduced by 10.
- Skeleton Warrior’s Morale has been increased from 1 to 4 at level 1.
- Percent of Life regenerated by Mechas when attacking from Engineer’s talent reduced from 10/20% to 5/10%.
- Amount of Shield gained by monsters when a Mecha dies from Engineer’s talent increased from 5/10 to 10/20.
- Fixed an issue with modding where players couldn’t open the animations or portrait folders.
- Fixed description of Ironclad Mantis and Kamigobelin passives.
- Fixed minor issues with a few new monsters’ upgrades.
- Fixed an issue where Giant Mushroom trap and Cursed Seed special spell could apply an “empty” penalty to heroes.
- Fixed an issue with a few projectiles from attacks or traps having the incorrect speed.
- Fixed an issue where the Aerobot’s Penetrating Shot wasn’t used again if the Aerobot’s had the required amount of Shield.
- Fixed an issue allowing players to rename an empty slot in the team management view in specific situations.
- Fixed an issue with hero’s passive reducing by 1 the number stacks of penalty applied to the hero that wasn’t behaving as intended.
- Fixed an issue with the Giant Mushroom’s penalties spread not behaving as intended.
- Fixed an issue where artefacts restricted to a specific monster type that were able to drop in runs even if that monster type was not available during the run.
- Fixed several issues with different healing mechanics interfering with Thorns damage that would softlock the game. Heals are now all applied after damage from any sources has been dealt to prevent unwanted behaviors.
- Fixed an issue with the Cain’s Dagger artefact not increasing Bleeding stacks from passives.
- Fixed an issue with the Burning Ice artefact that was also applying to Burn and Frostbite applied to monsters.
- Fixed an issue where Disaster and Resting rooms were not generated in dungeons with the team management before dungeon option was enabled.
- Fixed an issue with the damage preview of Kamigoblin’s Kamikaze attack.
- Fixed the remaining issues where Kamigoblin’s Kamikaze attack could soft lock the game in specific situations.
- Fixed an issue with the Bounty penalty not working correctly.
- Fixed an issue with the spells displayed in dungeon in the Enchantress’ second spell room when players had more than 3 special spells.
- Fixed several typos.