
Hi everyone,
Version 0.8.1 of Legend Of Keepers is now available and playable!
• Try Heroes Modding
• Enjoy our new modding interface
• Encounter 14 new events
• Discover the Masters artworks and voice lines ♫
https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/
The Modding Contest starts today!
The competition runs from June 25 to July 9.
The 3 winners (best gameplay, best graphics and top player vote) will each receive a Supporter Pack key. And one of them will receive a portrait "Employee of the month" displayed on the game menu.
To participate, send a screenshot of your mod with your username to:
[email protected]

Update: 0.8.1 patch notes
Features:
- Heroes can now be created with our ingame Modding tool! (Steam only)
- Added a new modding interface to search for mods, subscribe, unsubscribe and vote for mods directly ingame!
- 8 new events have been added to the pool!
- 2 new events for each miniboss have been added to the pool during the second year of Slaveholder runs!
- New Masters artworks in the interface!
- Masters now have voice lines during dungeons!
Improvements:
- Mods are now enabled before starting a run independently for each save slot instead of activating them in the modding tool. Subscribing and unsubscribing to a mod will still activate or deactivate said mod for all save slots.
- Added a tooltip in the Schedule scene when hovering the Master’s portrait.
- Monsters and traps now have a different portrait border style depending on their level.
- Monsters and traps are now animated in the Shop.
Balancing:
- Remaining heroes will now lose 20% of their maximum Morale when another hero is defeated (killed or scared).
- Base Morale and Morale per level have been increased accordingly.
- Hoplite’s base Life has been reduced from 450 to 400.
- Hoplite’s base Power has been reduced from 50 to 40.
- Hoplite’s Armor has been reduced from 80 to 70.
- Hoplite’s passives increasing damage dealt and damage reduction have been reduced from 50% to 35%.
- Druidess’s Nature Resistance has been reduced from 70 to 60.
- Druidess’s Air Resistance has been reduced from -15 to -25.
- Archmage’s base Life has been increased from 415 to 450.
- Archmage’s Nature Resistance has been increased from -35 to -25.
- Archmage’s Air Resistance has been increased from 25 to 35.
- Dwarf’s Life per level has been increased from 60 to 70.
- Dwarf’s base Power has been increased from 50 to 60.
- Power scaling ratio of the Enchantress’s Blight attack has been increased from 0.15 to 0.3.
- Lab Assistant events have been removed from the pool until further notice.
- Negative R&D events have been removed from the pool until further notice.
- The link between Thigh Supplier and Food Poisoning events is now clearer. Food Poisoning has also been made less punitive by reducing the healing cost to 200 instead of a cost scaling to the active monsters.
- Rare monster cost from New Talent event has been reduced from 500 to 300 gold.
- The monster killed through the Rematch event will now be chosen between the lowest level monsters available.
Bugs fixing:
- Fixed an issue in the modding tool where unlock level for attacks was not saved correctly.
- Fixed several issues when deactivating mods while a run was in progress with modded monsters activated.
- Fixed an issue with passive attacks on modded monsters resulting in weird behaviors.
- Fixed an issue with mods folders not being deleted when unsubscribing from one, resulting in unsubscribed modded monsters to keep appearing during a run.
- Fixed an issue with modded monsters causing unwanted duplications.
- Fixed an issue with the Enchantress’s Blight attack not correctly getting bonus damage from Penalties removed from heroes.
- Fixed a remaining issue with the Siege task resulting in traps being duplicated.
- Fixed an issue when not having enough monsters for the Business Trip task.
- Fixed an issue with the Ballista that could soft lock the game.
- Fixed an issue where Artefacts displayed were not correctly refreshed after tasks.
- Fixed an issue where the turn order could stay displayed during preparation after a monster room.
- Fixed an issue where the Hoplit’s Defensive Posture passive was also reducing damage taken from DoT effects.


And it's not over yet, because today:
the Steam Summer Sale starts!

Thanks for reading, enjoy playing.
-Goblinz Team
