Greetings, Watchers.
The cycle continues and we have a new update for Echoes of Mystralia! Most notably, we answered one of the most requested features: transparency options for your spells! Many of you mentioned that your epic spellcrafting could make it difficult to see what was going on around you, so you can now tone it down a bit to make sure Maz doesn’t get lost in the sauce.
NOTE : With this update, it's possible the slider will start at 0%. Just hop in the option menu and fix it to the level you like the most.


The team has also improved the Guardian Seals (puzzles) interface for better readability. Nodes will now turn green when placed in the correct position.

On the more technical side, we have reworked the save file flow and added a backup copy to your saves. Some of you experienced save file issues due to a crash, this should add additional layers of redundancy. If you're still experiencing issues with your save file, please share them with us in our Discord server so we can help you out.
This update also introduces various balancing tweaks, improvements, and fixes. Check out the full Patch Notes below.
It’s been only 9 days since release and, thanks to your unwavering support, the game has now reached “Very Positive” reviews on Steam! Thank you again for taking a moment to share your love of the game. Of course there’s still a lot of work ahead of us, so stay tuned for more updates in the coming days.
Questions? Comments? We’d love to hear your thoughts on these improvements in the comments below, or continue the conversation in our Community Discord!
See you in Mystralia. 🔮

Patch Notes - 0.10.12.0
NEW
Added a new option slider to add transparency to Spell visual effects
Added a new save file flow and backup copy
IMPROVEMENTS
Improved Guardian Seals interface feedback
Improved French localization
Updated the team Credits
Improved low settings optimization by reducing weather effects
BALANCING
Relics
Aster's Fangs: Dash has a 20% -> 40% chance to stun foes for 1.5 -> 2 seconds
Memory Prism: 5% -> 10% chance for Triggers to have +1 -> +3 Spawn Count
Burden Anklet: Now applies about 4-5 times more of each status effect than before
Full Heart Talisman: If your pocket is full, deal +100% -> +60% damage
Warrior's Mask: Dash deals 30 -> 120 damage. This damage is multiplied by bonuses to movement speed
Amek Statuette: Dash deals 30 -> 90 damage for each Status Effect on foes.
Cycle Bell: Gain 1 -> 2 Memory reroll
Awtorn's Embers, Reanimated Nail and Mage's Warhorn: Increase element damage by 25% -> 20%. They now match the other 4 similar Relics
Goane's Vial: Will now properly reduce incoming damage and spread damage. 40% -> 25% of damage received is spread out over a duration. Each kill reduces pending damage by 10 -> 3
Souls Salts: Increase max HP by 60 -> 40
Lue - Guardian Encounter
Tornado damage reduced
Projectiles homing reduced
Projectiles duration reduced
Beam start orientation offset
Beam accelerate faster
Afale - Guardian Encounter
Fixed Afale invulnerabitlity during starting combat animation
Increased projectile count in Targeted Feathers attack
Faster Targeted Feathers attack
Larger Dive Bomb areas
Increased Vortex pulls
Damage Increases
Dash attack
Dive Bomb
Targeted Feathers
Phase 2 Arena zone
Projectiles Spheres
BUGS
Fixed Nosta Aura size overscaling from charge
Fixed Level Up Memory tooltip not refreshing
Fixed Bond of Fear Memory damage multiplicative stacking causing massive amount of damage
Fixed unobtainable Altar Upgrades: Half of Sorrow, Long-Term Effects, Striking Appearance
Fixed unobtainable Watchers Duties: Letting Go
Fixed Frayed Nerves memory not properly leveling up