Game Flow
We modified the game flow. Endless Coral Knoll is now between Tinder Valley and Morass of Sloth.
A new camp is inserted before final boss fight:
Knockback
You can push enemies down water or cliff
Usability
- All dialogs can be clicked to continue
Functional Update:
- Mini Map
- Mini map now present more room objects.
- Marks on the mini map have higher resolution.
Enemy Twitch:
- Alpha, the archer boss
- The boss actions are more rational than before.
Weapon Balance:
- Hammer & Maul
- Increase the knockback power of the last attack of the basic three-combo and the charge attack.
- Weapon Buff
- Increase Maximum Health Buff
- Health point given from the buff will be fixed according to current player's health point.
- Player can no long recover to full health simply from pick up and drop the weapon with this buff.
- Lower Weapon Damge with Maximum Health Increasing Buff
- Remove from the random buff list
- Increase Maximum Health Buff
Relic and Passive Skill Balance:
- Insight
- Dodge just as the enemy strikes to gain +50% weapon damage, for a maximum of 100%
- Duration time counter will be reset every time when Insight is triggered.
- Fix a problem that damage enhance can't be reset properly after the buff ends.
- Stacking Damage
- Only detect enemies negative status type numbers, the stack counts of each negative status will no longer provide extra damage.
- Extra damage reduce from 15 to 10.
- Emergency Healing
- Recovery speed increase from 3 points per seconds to 5 points per seconds( Every 0.2seconds recover 1 point health point)
- Recuperation
- Recuperation can now be triggered properly with more precisely total recovery value.
- Recovery speed increase from 3 points per seconds to 5 points per seconds( Every 0.2seconds recover 1 point health point)
- Gambler
- Max health given from weapon buff will be excluded when calculation converting from maximum health to stamina.
- Offensive Tactics
- Max health given from weapon buff will be excluded when calculation maximum health.
- Upside Down
- Max health given from weapon buff will be excluded when calculation converting from maximum health to stamina.
- If player maximum health locked at a specific value, use that value for converting calculation.
- Inner Peace
- Rework passive skill: Dodge just as the enemy strikes to restores one bar of stamina in 3 seconds.
- The extra stamina recover from Inner Peace will not be affected by basic stamina recover speed.
- Vitality
- Definition of "Out of Combat" changed: Player not attack or being attacked.
- Stamina recover delay after out of combat increase from 2 seconds to 3 seconds.
- Cockroach
- Health regeneration speed is equal to player basic stamina recover speed.
- All kinds of extra stamina recover will be excluded.
- Stamina Leech
- Will recover specific numbers of stamina bar but not percentage of player total stamina.
- Exuberance
- Parries can now recover stamina directly.
- No longer increase player basic stamina recover speed.
- Foresight
- The mini map has rework. No need Foresight anymore, remove from the passive skill list.
Bug Fixes
- Fix a problem that interaction tips on item and NPC will pop up at wrong time when player enter and exit the same room repeat.
- Fix a problem that the game time scale stuck at 0 causing by frame freeze when player attack.
- Player can't get up after receiving huge damage.
- Outlines of stones are missing.