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Update 2021/02/26

Game Flow
We modified the game flow. Endless Coral Knoll is now between Tinder Valley and Morass of Sloth.
A new camp is inserted before final boss fight:

Knockback
You can push enemies down water or cliff

Usability

  • All dialogs can be clicked to continue

Functional Update:

  • Mini Map
    • Mini map now present more room objects.
    • Marks on the mini map have higher resolution.


Enemy Twitch:

  • Alpha, the archer boss
    • The boss actions are more rational than before.


Weapon Balance:

  • Hammer & Maul
    • Increase the knockback power of the last attack of the basic three-combo and the charge attack.

  • Weapon Buff

    • Increase Maximum Health Buff
      • Health point given from the buff will be fixed according to current player's health point.
      • Player can no long recover to full health simply from pick up and drop the weapon with this buff.

    • Lower Weapon Damge with Maximum Health Increasing Buff

      • Remove from the random buff list


Relic and Passive Skill Balance:

  • Insight
    • Dodge just as the enemy strikes to gain +50% weapon damage, for a maximum of 100%
    • Duration time counter will be reset every time when Insight is triggered.
    • Fix a problem that damage enhance can't be reset properly after the buff ends.

  • Stacking Damage

    • Only detect enemies negative status type numbers, the stack counts of each negative status will no longer provide extra damage.
    • Extra damage reduce from 15 to 10.

  • Emergency Healing

    • Recovery speed increase from 3 points per seconds to 5 points per seconds( Every 0.2seconds recover 1 point health point)

  • Recuperation

    • Recuperation can now be triggered properly with more precisely total recovery value.
    • Recovery speed increase from 3 points per seconds to 5 points per seconds( Every 0.2seconds recover 1 point health point)

  • Gambler

    • Max health given from weapon buff will be excluded when calculation converting from maximum health to stamina.

  • Offensive Tactics

    • Max health given from weapon buff will be excluded when calculation maximum health.

  • Upside Down

    • Max health given from weapon buff will be excluded when calculation converting from maximum health to stamina.
    • If player maximum health locked at a specific value, use that value for converting calculation.

  • Inner Peace

    • Rework passive skill: Dodge just as the enemy strikes to restores one bar of stamina in 3 seconds.
    • The extra stamina recover from Inner Peace will not be affected by basic stamina recover speed.

  • Vitality

    • Definition of "Out of Combat" changed: Player not attack or being attacked.
    • Stamina recover delay after out of combat increase from 2 seconds to 3 seconds.

  • Cockroach

    • Health regeneration speed is equal to player basic stamina recover speed.
    • All kinds of extra stamina recover will be excluded.

  • Stamina Leech

    • Will recover specific numbers of stamina bar but not percentage of player total stamina.

  • Exuberance

    • Parries can now recover stamina directly.
    • No longer increase player basic stamina recover speed.

  • Foresight

    • The mini map has rework. No need Foresight anymore, remove from the passive skill list.


Bug Fixes

  • Fix a problem that interaction tips on item and NPC will pop up at wrong time when player enter and exit the same room repeat.
  • Fix a problem that the game time scale stuck at 0 causing by frame freeze when player attack.
  • Player can't get up after receiving huge damage.
  • Outlines of stones are missing.