Hello Aspirants,
I'm beyond thrilled to announce we've reached 30k wishlists! This is monumental for me as a solo developer with no budget (let alone for marketing!)
I want to thank every one of you who is interested enough to click that button, it helps more than you know, and I couldn't do any of this without your support. THANK YOU!
Interested in the game and want to closely follow the development, talk tactics, participate in contests, make Aspirant friends? I'd love for you to join our Discord.
I hope you continue to share your feedback with me and share the game other people out there, and I will keep a transparant dynamic development and share everything I can about the game's development -- starting now!

Plans for next patch?
Next patch is a real variety patch and in my opinion shaping up to be a great one! This patch is not yet out - no ETA on its release yet.
- Autocam has been completely redesigned to more consistently keep the camera behind your back
- Camera zoom has been cleaned up for a more consistent/smooth experience
- Blocking (without shield) has been totally redesigned and the tutorial has been updated to reflect these changes.
- Blocking with a shield now has live dynamic adjustments even while not targeting
- Character proportions have been updated to be less cartoony.
- AI armor now has durability and can be destroyed! Helmets can be knocked off heads and sent flying. In mid-late game facing heavily armored enemies, you can now opt to bash right through and create your own weak spot.
- All weapons and shield physical sizes have been adjusted slightly (bigger - more range)
- UI changes to the cursor, battle panels and victory screen and other areas
- Throwing assist has been updated to aim at your cursor, and the assist (based on skill) minimum is much higher. Meaning even at 0 skill you get some assist now.
- A range of optimisations across the skeletal rendering and animation calculations side of the game
- Fixed countless bugs again including some very ancient ones I like to call 'omegabugs'!
- In honour of Tiny Teams and an incredible pan-based stream by The Yogscast, I've added a Golden Pan weapon.

Plans before Early Access?
Release truly feels on the horizon now, although there are still quite a few tasks left to do. These are some of things left to do in broad terms - in no particular order:
- Listen to the community for the things most in need of updating
- Often requested QoL features
- Update the victory fame and patron UI
- Properly implement item fame bonuses + UI
- Rework the entire betting system
- Add the statistisc panel
- Return of the leaderboard (?)
- Fix / finalise all things related to saving and loading
- Add some basic translations
- Widescreen support/ resolution based fixes
- Sound effect update/pass
- Fixing all the bugs
During Early Access?
During, anything can happen, but certain things are already planned. The development here will very much depend on how release went, what people are asking for most of all, and so on! But - in no particular order:
- More of everything - items, item traits, battle traits, events
- 2 or more brand new arenas
- More arena variations
- Sandbox mode - customise EVERYTHING
- Return of the leaderboard (?)
- All the translations
- Audience types (with specific demands and needs)
- Controller and Steam Deck support
- Fixing all the bugs, again
