Hello Aspirants,
I've received hundreds, if not thousands of fantastic feedback messages and the feedback is very clear: one of the top priorities, besides bugs, is the camera. This first patch reworks the camera, among other things, and I hope you'll give it a go! Tell me what you still dislike, what you like about it now, and how you would improve it further if there's any more issues.
Some of these changes apply to the tutorial: you can reset the tutorial by clicking 'Reset' in the game options, or reset your entire game by deleting 'PossumOptionsSaveFile.sav' in AppData\Local\WWAATD\Saved\SaveGames
Thank you again!
Demo Patch 2 - Changelog:
MAJOR
- Camera: You can now pan around more freely (up and down) and there's a follow through allowing flicking the camera.
- Camera: You can freely look around during targeting as well, when done, the camera smoothly snaps back.
- Camera: Targeting camera has been reworked to keep your char in the screen at any distance or zoom level or pitch
- Camera: Press R to reset the camera behind you quickly.
- Camera: Autocam has been reworked to more smoothly put the camera behind you if you turn too far.
- Added a tutorial UI to help explain how attacking works. Press T in combat to toggle it. There is also a tutorial UI for aiming up / down which activates in the tutorial only.
- Both healing amount and pricing, as well as healing related Scollo Upgrades have been reworked. (Cheaper & easier to heal, generally)
- AI aggression and reflexes have been generally boosted, especially at low level.
BUGFIXES
- Tutorial and small pit map have drastically increased performance
- Potentially fixed issue with empty match options sending you to main menu after clicking battle (needs confirmation)
- Potentially fixed issue with characters getting stuck in the ceiling on spawning in the Debut Fight (needs confirmation)
- Fixed bug where you can trigger tutorial UI if the intro cinematic loads too slowly.
- Fixed issue with Small Villa AI sometimes not coming out
- Fixed issue with Arena AI sometimes not coming out
- Fixed reversed wording on drop weapon and shield keybindings
- Fixed incorrect backstory name in the Backstory Panel
- Fixed incorrect values on 'The Plague' event
MINOR
- Z to cycle targets has been remapped to X to avoid conflicts with AZERTY keyboard users.
- Added ALT to keybinds
- Tutorial adjustments to reflect all new/changed mechanics
- Shieldbashes knockback a bit less further
- A bit more work on the visuals of the intro cinematic (more to come)
