Why? Usual reasons. Shipping a game is hard. Hit some bugs, SDK stuff where the old code worked but the new one suddenly didn't, you get the idea. Gave us more time to polish other stuff though, so that's nice!
Why? Usual reasons. Shipping a game is hard. Hit some bugs, SDK stuff where the old code worked but the new one suddenly didn't, you get the idea. Gave us more time to polish other stuff though, so that's nice!