As of today we will be posting the progress of the Pre-Alpha development over in the Announcements forum.
This will allow you to monitor any and all progress that is done for the game on its path towards the Early Access release.
Please note that the changelogs will rarely be fully exhaustive for the non-released builds and a functionality already implemented will not be listed in the first Pre-Alpha notes published.
What is already working?
* The core game loop, PLANNING and ACTION phase
* Move, Attack (multiple), Reload, Interact, Look, Overwatch
* Realistic projectile-simulation with drag and gravity
* Deferred rendering with multiple dynamic lights
* Usage of CTAA - Cinematic Temporal Anti-Aliasing
* 8 high quality animated soldiers, with multiple weapons
* Four Monster opponents, in multiple variations, fully ingame
* Additional 12 Monsters fully modeled and animated
* Levers, gates, doors, buttons is functional, animated and in-game
* Character creation step, ability to choose Attribute values and Class
* Team creation, with selection screen of all available options
* Save and Load of game progress
* Progress down the Dungeon through the Levels
We invite you to follow this journey and hope you will find it interesting.
