Fellow retailers,
It's been a little more than a week since King of Retail launched on Early Access and what a week it was! We are overwhelmed by your interest, engagement and support for our game and we wish to thank you all. Your posts on the discussion boards and feedback from the in-game menu has helped us greatly in catching bugs and given us plenty of ideas for future content. It has definitely sparked our motivation to improve the game even further!
We would also like to thank the YouTuber GrayStillPlays for making a very entertaining video about King of Retail and if you haven't seen his video/channel yet we can't recommend it enough!
Now onto the patch contents! We decided to collect your very helpful bug reports/feedback and weed out all the bugs we could this week. So here's a change list:
v0.3.1 changes
- All audio settings will now be saved/loaded between game sessions
- Added separate channels for Ambience and Door Bell sounds in the Audio Settings
- Fixed the sound played when you win a level in career mode to be part of the Sound Effects group so it no longer causes increased heart rate and your ears to bleed
- The mailman will no longer get stuck and review his life choices while delivering articles
- Fixed an issue where the career offers would get duplicated in the main menu
- The career level where you have to break even in 5 days will now show a prompt when you fail the contract, despite the realism being stuck in a failing business
- AI's will no longer get stuck (behind the scenes) after spawning and affecting performance
- When loading a game the jukebox will now start playing again
- Reworked the animation system for characters and added new animations #CantHaveEnoughAnimations
- Added some new hair styles and face types
- Fixed an issue with the registers and staff not being able to access them due to lacking space between the wall and the register
- Staff can no longer use "the force" to interact with objects that are being moved by the manager
- The game will no longer implode on itself when adding/removing articles from a display simultaneously
- Inventory packed in boxes will no longer deduct funds when moving/placing the box
- Fixed a glitch in the matrix where the marketing PC would sometimes spawn inside a wall
- Added the marketing PC to the "Getting Started" checklist when starting a new store
- Unemployment rate suddenly spiked: Job applications will now always appear in your office
- You can no longer negotiate with multiple people at the same time
- While in your office, pressing ESC will now zoom out of any interaction
- Fixed a visual bug where only half the screen would be blurry when pausing a game (opening Settings menu)
- Pallets now require a larger space around them to be placed to avoid navigation for AI's to be blocked (might affect existing save games, but will fix itself when placed again)
- Fixed some of our broken English throughout the game ;)
Thank you all for helping us track down most of these bugs! As for the future we will begin focusing on adding three new mechanics to the game namely a talent tree for you staff, replacing the customer interaction system with a new and improved design and adding new ways to do marketing for you stores. When we are a bit further in our design of these we might show and tell a bit ;)
Don't forget to visit our Facebook Page for announcements, competitions and more!
We wish you all a great weekend and good luck in your sales!
-The dev team
