Just a small update to break down what has been changing in the past 3 updates.
v0.329
- Removed original platform pieces and replaced with topper to allow for mesh welding
- Bounce pad is now its own object, as it uses two different physical materials and so cant be a welded object
- Fixed issue with invisible object not reappearing when returning to edit from simulation
- Fixed issue with Space Mine collision and visibility changes
v0.335
- Fixed issue with snap collision moving camera
- Modified the way in which snap moving snaps to grid
- Fixed issue with Beam object not returning to visible material after simulation when toggling visibility
- Fixed issue with level screenshots being completely black
- Fix particles not spawning during gameplay (Needs testing) - Didnt work
- Spline component and its nodes no longer have collision during gameplay
v0.343
- Fixed selectable collision on Laser hoop
- Fixed bumper animation
- Fixed space mine not rotating during gameplay
- Additional properties added to Space mine
- Gem spawn representation mesh now matches set gem colour or value for SA
- Hazard strip platforms added to editor
- Object highlighting added for hovered and selected objects
- Exponential Height Fog added to editor objects with parameters
In addition to the patch notes, you may notice mouse and keyboard implementation has began. Its not really in a good state currently, so id still advise using a controller, but it is very much a top priority for me.
