Slay Bells Event
- Cast and Ravers now give double the Fate when they are killed. Happy Hunting!
- Enjoy the Christmas trees!
New Skins
Psycho Phil
- Santa Phil
- Santa Phil Alt
- Santa Phil Nice
- Santa Phil Naughty
Edith
- Winter Widow
Music
- A remaster of Psycho Phil’s theme song by Spectral Fields.
Hud and UI update
- Items/Abilities now display a cooldown timer in your inventory.
- The Character Select Screen now displays Items/Abilities descriptions to give you a better understanding on what each does.
- You can now Unlock Skins and Items/Abilities in the Character Select screen before the match starts.
- You can use the Escape button to go back in the main menu.
- You can now double click on a server to join it.
Spectator Improvements
- You can now zoom in and out with the mouse wheel.
- You can now leave the spectator in the cast pregame.
- You can now enter spectator in pregame in the escape menu.
Legend Queue Update
- You can now accept your roll as the Legend by passing the count-down timer.
New Legend Ability
Psycho Phil
Shiny Axe (NEW!)

Primary: A powerful charge Axe swing that can be charged starting at 20 damage and increased to 45 over 2 seconds. A maximum Charge will reduce your enemy’s speed to 0.1 of their total speed for 0.9 seconds. This attack can be used while running.
Secondary. A strategic lunge that will knock an enemy back while disarming them if they are using a firearm. If you miss you will not be able to attack for 3 seconds. If you hit you'll be able to follow up within 0.5 seconds. This attack cannot be used while running.
Balance Changes
Psycho Phil
Dolly
Increased cooldown from 20 seconds to 120 seconds.
Edith
When jumping you can now control your movement in the air and the gravity associated with Edith has been reduced.
Werewolf
Frenzy
Reduced Bite Lunge force from 1500 to 500 and Reduced Drag from 10 to 5.
You can no longer bite while running.
Travel Mode
Limited use to 20 seconds.
Decreased starting speed from 12 to 6. Now takes 5 seconds to reach the werewolf’s top speed of 12.
Punkie (Human)
Ambush
Will now lunge forward at a Force of 1000 with a drag of 3. If it hits it will Reveal the Cast for 20 seconds and disarm firearms.
Decreased Charge time from 2 to 1 seconds.
Increased Ability Cooldown from 0.5 to 5 seconds.
Increased Put Away time from 0.5 to 2 seconds.
Cannot be used while running.
Decrease stamina damage from 20 to 0.
Scythe
Increased Draw Time from 1 second to 2 seconds.
Bug Fixes
Fixed the issue where you were able to interact with objects through walls. This drastically improved door and object handling.
Cast pregame permadeath needed to be shelved so we can iron a few issues out. You will now respawn if you die in Cast Pregame.
