Source: Steam Community (opens in a new tab)
0.3.0 Hotfixs

Edith
- When a cast gets revealed Edith Gains 15 stamina down from 50.
- Edith stamina depletion rate has been increased during enrage mode so she will enrage for only 7 seconds down from 10 (Roughly).
- Edith's Hair Drain ability no longer does stamina damage 0 down from 2 stamina dmg per shot.
- Edith's radius for fear and stamina damage has been increased from 8 to 9.
- Edith's radius for stamina leech has been reduced to 9 from 10 to bring it in line with fear and stamina damage radius
- Edith Ai radius has been increased from 5 to 9 to bring it in line with Player Edith radius
- Edith AI movement and idle times have been adjusted to feel better.
- Edith AI will now have a random chance to teleport near you making here more identical to the Edith player.
Werewolf
- Werewolf death timer has been increased to 9 seconds up from 6.
- Werewolf Crouch jump has been adjusted. With the addition of his new travel mode the crouch jump has felt unnecessarily strong. We have adjusted the crouch jump so it will be more effective at jumping through windows.
- Werewolf Crouch Jump stamina cost has been reduced to 15 down from 30.
Killer Keith
- Movement has been reverted to the old version. Now in order to sprint you have to press shift and KK will always take Stamina damage becoming exhausted and thus not allowing him to sprint until the exhausted state is over.
- Footstep sounds for walking are silent now.
- Footstep sounds for sprinting now have a slight sound fx.
Psycho Phil
- Chainsaw range has been reduced to 2.25 down from 2.5
- Crossbow Health dmg has been reduced to 15 down from 25
- Crossbow Speed dmg length has been reduced to .75 down from 1 second.
Cast
- All cast have had their crouch move speed increased by .25
- There was an error in the previous patch notes, cast stamina regen rate has not been nerfed to 3.3 and it’s current active value is 3.5.
Hedge Maze
- Fixed an Issue where some of the walls in the green house didn’t have colliders on them.
- Fixed an Issue where there was Old Geometry causing you to crouch in the green house.
- Fixed an Issue where you could uncrouch while standing on the electrical box and get on the roof of the green house.
- Fixed an Issue where some of the smaller bushes would have you collide into them.
Salvage Yard
- Added a stack of tires to the fork lift so you can jump on the truck.
- Added crates to the semi truck containers.
- Fixed an issue where you would get stuck under the forklift sometimes.
General Fixes
- Fixed an issue that would cause players to have unnecessary collisions with lanterns.