Invasion Machine is almost here. There's been delays, but every on of them meant more time for the crunch (yay) and more fixes.
The first build to be publicly available will feature a single game mode - the sandbox/freeplay, where you don't try to complete a specific mission, but rather keep your AO in check.
You can expect some major limitations at first, though:
- saving/ loading will be disabled
- the UI lacks many quality of life features, but I'm adding them one by one
- the AI is sometimes dumb, but also is getting improved with every patch
- the general roughness of interaction
In general, if you feel that an early access game isn't for you - that's fine. You can let it mature a bit before you get invested, just maybe wishlist if you haven't already. I'm not your usual gamedev studio - I've been here a while, and I'm not going anywhere. The project will be progressing.
What you can expect of me - is a lot of attention to realism, dillemas of a modern conflict and depth of the simulation, and I don't mean it as in marketing-talk. This isn't your usual RTS, will never be, and will look into areas probably no other game in the genre ever does.
