Hi there again,
I hope everyone is doing well.
It's been almost a year since I posted about "quitting" development for TIRELESS.
- Previous post -
Circumstances have changed.
I may not have the money or as much time, but what I do have is the support of friends and family, which has always been incredible throughout the years. I wish to make up for it by trying my hardest to push this game to its release. Although things have not drastically changed for the better, I do have just enough to work with.
The biggest obstacle to finalizing the original concept with enough content and complexity for the game is the severe lack of resources. As this isn't a AAA title, I'm not going to follow that route. As a solo developer, I've made the mistake of consistently pushing myself beyond my limits and putting the future of development at risk.
Over the years, I've learned a lot, and one of the most important things an indie dev should understand is to start small. I've quite literally learned how to make video games through my work on TIRELESS.
It's important to be ambitious, but also to keep oneself in check with reality. Everyone has limits, and it's important to know them.
This doesn't mean I plan on releasing the game in an "incomplete state". Rather, I am no longer going to stray into the area of the unachievable.
Note: I am talking about my own goals and ambitions here, I never made any promises I couldn’t keep.
TIRELESS has been in development since July of 2017. The thousands of hours of effort are only worth it if I finish what I started. Throughout the years, I've focused on perfecting the gameplay mechanics of the game so that the final experience is as smooth as possible. While that was my primary focus, it still took several years of hard work and implementing feedback to reach a point where players were happy with the state of the game.
I hope to release the game within the next few months with a balanced amount of content that I can make within the time and resources I have.
I am removing the demo from Steam because my main focus will be working on the release version of the game, and the demo will no longer represent the final product.
TIRELESS has been a passion project and my path to becoming a game developer. It has been a fun journey so far, and it is time to bring it to a close.
I'll try my best to keep everyone updated on my progress, and I hope to see you all in-game soon!
I would like to take a moment to acknowledge the contributions of my father, who creates all the audio and music for the game. Additionally, my great friend Rich has done a lot of 3D modeling for the game, and it's thanks to him that the game looks as good as it does.
