Added:
• Ingame Score will no longer sync polarity colors, but stay neutral until HighScore is reached.
• Multiplier Number next to Combo bar will highlight Gold when maxed (100x).
• Multiplier Number next to Combo bar will now literally drop when losing combo.
• Added Particle effect when collecting coins.
• Added Arcade Button prompts when in Arcade-mode.
Fixed Issues:
• Multiplier achievement will now unlock at the correct amount (100x).
• Fixed a bug where robot limbs would become detached after recycling too many times.
• Fixed a bug where abilities wouldn't animate on the start of a consecutive round.
• HighScore Medals next to score will now be show correctly on start of consecutive round.
• Bots destroyed number on ScoreCard (titlescreen) wil now have correct separator.
• HighScore Medals during play will only show when there was an actual HighScore to beat.
• No popups (or voiceover) will be shown on power-up pickup when powerup is already active.
• Powerups will no longer have the generic coin pickup sound. only unique powerup SFX.
• "Damage Boost" is now called "SuperCharged".
• "Speed Boost" is now called "Lightning Speed"
• "Enemies Frozen" is now called "Static Stasis"
• "Shield" is now called "Electric Shield"
• Fixed a bug where the combo bar kept blinking while not visible.
• Fixed a bug where beam range would glitch when transitioning from shooting up/down.
• Drones spawned while Scan is active will now have proper x-ray material.
• Name Entry input will now be possible using all buttons (controller and Arcade).
Performance:
• Optimised function that checks HighScore placement during gameplay.
• Optimised all upgrade scripts. All Functions, no more checks in update.
• Hashed all player animator strings in Awake, to avoid expensive string compares at runtime.
• Optimised Robot Distance checks (for ramp raycasting).
• Merged separate lists (drones / robots) into 1 "EnemyList".
• Hashed all Drone animator strings.
