Added:
• Highlight on Character and Stamina-Bar when trying to dodge with insufficient stamina.
• New SFX when dodge fails.
• When Shield is active robots will now turn around and flee. (Loris - Pac-man "Power-pill" concept)
• Bots will now slowdown to a halt when player is killed, instead of instantly stopping.
• New camera animations when knocked out. (camera will pivot away from closest wall to avoid clipping).
• New Audio Tracks for "Speed" & "Supercharge" Power-ups. (Mike Lane)
Changes:
• In-game popup for multiplier messages now stays on position instead of sticking to player.
• UI now reflects the max amount of lives (4).
Fixed Issues:
• Fixed a bug where heavy robots wouldn't be effected bij drone blasts.
• Pressing "Dodge" while already dodging will no longer give extra feedback.
• Controls will no longer be bugged when player lands in the shop after being knocked out.
• Its no longer possible to glitch trough the closed shop-door when being knocked out.
• Adjusted the spawn zone at the right side to reduce the feeling that bots can spawn out of nowhere.
• In-game Shop-doorlock UI will now properly fadeout on player death.
• Combo bar will now be stopped correctly when player dies. no more displaced text or voice notifications.
• Fixed an issue where the scan & blast abilities would be charged at the start of a consecutive game.
Balancing:
• Lowered the minimum drop-rate from 10 to 5%. (Base drop-rate now : 20% -> 5%)
• Drones no longer have a guaranteed drop, but instead the drop-rate is multiplied by 5. (100% -> 25%)
• Heavy's no longer have a guaranteed drop, but instead the drop-rate is multiplied by 5. (100% -> 25%)
• Doubled the time before stamina starts to regenerate 1.5s. > 3.0s.
• Lowered stamina regeneration speed 10 > 5.
• Supercharged damage is lowered. still crazy powerful, but not popping all at the same time.
• Shop Item pool now only contains 1 Extra Life, and is the same high price as other "tier-3" items.
Performance:
• Optimised Loot script.
• Optimised No-Spawn Zones.
