Catching up on posting some of our patch notes here on Steam for our beta testers.
0.9.11
Balance
- "Initiation" story chapter now allows learning any spell, not just an Elemental spell.
- In the unlikely event that you discover all spellbooks, there is now a generic +2 Lore reward item.
- Fire dice that are resisted no longer count for increasing the heat multiplier.
- "Matching" die combat effects in general are no longer triggered by resisted dice, but "any die" effects on a specific number still trigger on a resisted die.
- Intel and Whispering Stone now require 1 AP to use, but have slightly better rewards
- Spellbooks now expire after learning 4 spells from them
- Common loot deck reshuffles when empty.
- Rare loot deck has a repeatable consolation prize treasure at the bottom of the deck
Misc
- Renamed Serpent Cultist poison to something more evocative.
- dead creatures that are still on the map now have a skull overlay
- increased camera scroll speed
- added full log text for item usage, taking damage, dying, corruption states, and corruption conversion
- C Prompt splash screen added
Bugs
- Clarified mechanics text on late-stage "Gates" event cards.
- Fix missing string for Lyrica backstory.
- Fix grammar issue on Miner's Asssitant card.
- Clarify Mayor's ability tooltip text.
- You can no longer get a duplicate Elemental spellbook in "Initiation".
- Spellbook-learned spells have their own tag descriptor.
- It is no longer possible to clear Cult Influence in a location without an Operative present.
- adjusted starting camera distance (zoom) and min / max camera distance
- Fixed Vorgan Expedition adventure to reward correct trophy.
- Fixed typo in Trouble adventure.
- Fixed Spy adventure at Frontier Outpost to not offer you options dealing with stopping the flow of "infromation."
- Fixed typo in Fees adventure at Frontier Outpost.
- Fixed typo in Museum District first visit text.
- "Initiation" story updates the # of remaining cultists more promptly when one is killed
- Turned off compression on lots of 2D art
- Fix for the "A Friendly Challenge" event to properly keep the card from recurring if Onto is gained as a reward.
- fixed numerous cases where a raw card ID would appear in the full log
- removed double full log entries when using a shop
- cleaned up some strange full log text when recruiting a townsfolk for free
- clarified tooltips for several "no effect" adventures
0.9.10
New Features
- Added backstory for all recruitable Operatives.
- Location connectivity is now visualized more clearly.
- Operatives can be moved via markers that appear along the connection lines (as an alternative to right-clicking the location).
- Operatives on the map have a circular border that shows selection state.
Balance
- Timelessness only castable once per turn now, and has a clearer effect.
- The three direct-teleport spells, and Travel Rune spell, no longer cost AP to cast.
- Divination now gives 5 rumors, removes one cult activity token, and does not require an AP to cast (but can only be cast once per turn).
- Earth Lore now gives 2 rumors and does not require an AP to cast.
- cultists at travel locations will stick around to fight you longer instead of moving on
- "Darkness" adventure card now has a stronger penalty, and is clearer when you can bypass it
Bugs / Misc
- Abomination evolution "Claws" now properly gives damage bonus.
- Add more explicit mechanical instruction for the final stage of "Apocalypse" story.
- Fixed Archive Initiate adventure so that "impress them with what you know" choice would complete correctly.
- Fixed Museum Shipment adventure so that "bribe the workers" choice would complete correctly.
- Fixed Curious Patrol adventure so that "pay them to be less curious" choice would complete correctly.
- Fixed Customs adventure so that "pay the guards to look the other way" choice would complete correctly.
- Fixed Templar Raid adventure so that "use influence to have the Templars called to another duty" choice would complete correctly.
- Fixed Superstition adventure so that "tell them to leave" choice would complete correctly.
- Fixed Museum Shipment adventure to award properly on "bribe" option.
- Fixed Customs adventure to award properly on "pay the guard" option.
- Fixed Templar Raid adventure to award properly on "use your influence" option.
- no-AP move arrow color is now a reddish-orange
- Added 4th pip to show 4 AP (Noble + Timelessness)
- Main menu news text scrollbar works again
- Adjusted spellbook names so that they sort together in inventory
- Fixed some incorrect references to "Burned Woods"
- Frontier tooltip listed an incorrect difficulty
- cleaned up some missing text & art for the "Assassin Approaches" event
- revised some text in the Abomination story deck
- Fixed a bug with 4+ buildings overflowing the location panel
- Fixed a tooltip newline issue with recruited Active-style townsfolk
- fixed an issue where the "adventure here" marker would not appear at travel locations
- fixed some unlocalized strings with the adventure markers
