Hello MekaRiders! Welcome to the first patch of MekaFighters. In this is mostly bug fixes and "frontend" changes. Frontend is used loosely here because it's things you really shouldn't notice.
Here's the changes:
Features And Content
- Added a way for the game to do a check every so often to check if the game servers are available. This is in preparation for upcoming game updates where we will have to shut down the game servers for some time while we fix and add additional content.
- Added a new error widget specifically if the backend is down for maintenance.
- Changed some error display widgets to be more concise and not spread out on the screen.
- Changed the way the game loads characters on the Main Menu
- This change is meant to be more efficient and better for the long-run as for it to not be extremely demanding on Memory and CPU usage. This change also helps me out on the programming side of things to be more fluid whenever new Mekas are added to the game.
Bug Fixes
- Tentatively fixed some errors where you'll be thrown back to the login screen whenever a host disconnects from the game
Future Content
For Future content, please look at the Roadmap.
The Roadmap has the most up to date information on what I'm working on at any given time.
Coming Soon
- James and JK1, the Dawning Shadows
- Innate: Intuitive Domain - If an Enemy is taken into Dark Barrier, 1% of their total stats combined (Resistances, Max Power, and Current Health) is converted into Bonus attack damage for James and JK1. This bonus attack damage is capped at a max of 100 extra damage. Your damage will be replaced back to normal upon Dark Barrier ending. The stats will stack; increasing based on each Meka in Dark Barrier.
- Ability: Dark Barrier - James and JK1 place a Barrier in an small area that nothing can leave for 10 seconds. Enemies in this area are forced to fight their way out of it. If they deal 30% of the person’s casting this health, the barrier is destroyed immediately. James and JK1 can recast this ability with the same button that they used to activate it, in order end Dark Barrier early. If James and JK1 die while casting this, the Barrier will stay up until the time runs out.
- Testing Grounds/Singleplayer Section
- Due to great feedback, in a future patch (currently dated to be on 08/10/2021), I'll be making something to allow players to test any Meka they want to in this mode; regardless of whether or not they own the Selected Meka.
And that is the conclusion of this patch. Thanks for playing and be sure to let me know your thoughts on anything in the game.
Cheers,
Austin James
