Hello MekaRiders! Welcome to the second patch of MekaFighters. These are extremely slight changes, but the Engine Upgrade increases the size of the download! Apologies on that, I always strive to have small patches, but sometimes there will be larger ones.
Now! Onto the notes:
Features and Content:
- Added some UI Sound Effects to better justify that, yes, you are indeed clicking buttons.
- Replaced the Tutorial Button with the Testing Grounds.
- Testing Grounds are a new way to test out and play with every Meka, for free! This is not a limited time mode and will be in the game permanently. This mode also allows you to change the Meka you are playing as in the game, rather than needing to back out and continuously back out the mode randomly! In the future, I will be introducing a dedicated tutorial to show off the mechanics and more of the game to make a new player experience better.
- Added loading screen widgets with randomized images! (Note: You may see unreleased maps and future content as part of the randomizing.)
- Integrated a new version of the Unreal Engine from 4.25 to 4.26.
- This Engine Upgrade is to better have stability and I always strive to keep up with the latest changes that I think are nice and this helps in the future with plans I have! So stayed tuned for those and I can't wait to share more!
- (Work In Progress) Rich Presence
- We're now using Steam's Rich Presence! Rich Presence will broadcast to your friends: what you're currently doing in-game such as in a main menu, waiting for players for your match, or playing a match as a certain character!
Balance:
- Reduced the Cooldown of Nika and Tera's Force of Earth Active Ability from 15 seconds to 7 seconds.
Adjustments:
- Increased the rate at which the current players online widget refreshes.
Known Issues:
- As Always these can be found on the Trello Roadmap under Known Issues
