NEW LOYALTY QUEST - MAL

Demons, dead husbands and revenge: it's time for Mal's loyalty quest: 'The one that got away'
Mal is a mid thirties, tough-as-nails butch who loves violence for the sake of violence. Luckily, she has channeled this love into a useful career killing dangerous monsters. The only time she’s seen smiling is when she’s killing something… or licking her knife after doing so. Mal has a unique special ability. She lost an eye in a fight with a monster a number of years ago, and her husband at the time, a Mourian man, saved her life by pouring gold in her empty eye socket. That gold was imbued with magick. Now, if she puts the eye of a deceased creature or person in that eye socket, she can see how that individual died. Well, mostly. She sees their doom through not just their eyes, but their lens- their feelings at their time of death distort the vision. For example, for people who were murdered, the person or creature who murdered them may appear much more horrifying or monstrous than they are in real life.

You can activate this loyalty quest talking to Mal in the crew quarters at The Vengeance. You must complete Blood in the Woods before.
In contrast with Berath's narrative-focused quest from Alpha 0.24, this one features more combat, including new boss and miniboss encounters.
NEW FEATURE - AUTOLOOT
Autoloot is now available! This is one of the most requested features from our community. This makes picking up objects easier and improves user experience. Your character will automatically get items when you are closer to them.
In order to use the Autoloot system, you must go Options -> Gameplay and activate the Autoloot option. This also means that, in case you feel comfortable with the classic loot system, you can continue using it instead of Autoloot.
NOTE: although Autoloot system is implemented, we'll improve the way the loot you get is notified in the interface. This will be updated in future alpha patches.
UI & UX IMPROVEMENTS
Journal & Codex
We've improved the way the missions are shown. We've separated 'Journal' and 'Codex' contents. From now on, you can find the missions in the 'Journal' tab instead of the 'Codex' one. So, the Codex will focused on lore, characters, locations and other collectibles of the game. This is a more intuitive way to find the most relevant information in different sections of the menu.

Codex tab example

Journal tab example
Controller support - Movement in tactical pause
We've changed the way the character movement works in tactical pause if you play with controller. Now, if you want to move while being in tactical pause, you must use the option which is located next to the abilities in the HUD.
Stores and merchants
Now you can double-click on any item to buy or sell it in a more comfortable way.
KNOWN BUG
There is a bug which shows a boss' health bar during a cinematic. If you experience this, just reload the game or use the fast travel in the map. We are working to fix this as soon as possible.
