Hi Folks.
The last post in this series covers option 5 on the 'New Campaign' menu which deals with 'Recovery Rates'.
A unit 'recovers' when it is idle. If the unit does not move or act in a turn and it ends the turn not adjacent to any enemies, it will regain a percentage of lost Hit Points. In the case of a Spellcaster it will also regain spent Mana Points.
The screenshot shows how you can vary these percentages.


(Click to download)
There is a set of sliders for both the player and the AI. So if you want to ramp up the difficulty, set the AI troops/structures/spellcasters to recover quicker than your own units.
Happy Recovering!
Ian & Jann
