Hi Folks.
You guessed it, today we will take a quick look at option 3 on the 'New Campaign' menu, 'Spells and Abilities'.
We built these options so you can have more fun with your spellcasters (Mages and Clerics). The idea is that you can make them more or less powerful as you see fit. So for example you can limit the number of spells that a spellcaster has in its spellbook (the same way as D&D and this is the default by the way).


(Click to download)
Another option is when you can update the spellbooks for your units. The default is that you take in to battle whatever is currently in the spellbooks and can't change the spells during a fight. So for example if you come across a Giant Tarantula and none of your Clerics is carrying a Cure Poison spell, you could be in a spot of bother!
The other possibilities are that once written into a spellbook a spell can never be changed or alternatively a spell can be changed at any time (even during battle). This last option makes spellcasters very much more powerful as you can nerf a spellcaster to deal with any situation you come across.
New spells are added to a unit's spellbook by finding/buying scrolls and then 'using' them. We will do a video on this another time.
Good Casting!
Ian & Jann
