Hi Folks.
It's all about the Combat modifiers today. Modifiers are split into the following types:
Attack From - applies to the type of terrain the unit is attacking from.
Defend In - applies to the type of terrain the unit is defending in.
Protection - applies to the kind of attack a unit is defending against.
Other - miscellaneous other stats.
By accessing the 4 combat buttons and using the Loranon Noble elf as an example, the Attack From page looks like this:


(Click to download)
You can see from this screenshot that the Elf gets +40% improvement on its Attack Strength when it attacks from a Forest tile (the same applies to Wood tiles which are off the bottom of the screenshot). This is indicated by the 'A' marker in the Buffs column as the Loranon Noble has the Forester ability. When attack or defense strength is modified it applies to any Melee and/or Ranged attack that the unit has.
So if a unit has a Melee Attack Strength of 10 with a 40% boost, it has an effective attack strength of 14.
A look at the Defend In page shows:


(Click to download)
These stats dictate how well a unit defends in the terrain type it currently occupies. Again you can see the Elf benefits from its Forester ability.
The third section in combat deals with Protection.


(Click to download)
Here we can see that the stats are more about what the unit is 'attacked with'. As an example, a Giant Rat attacks with a Piercing bite whereas an enemy armed with a Mace will perform a Bludgeoning attack. Modifiers on this page can decrease/increase the amount of damage a unit takes when subject to these types of attack.
Finally we have the Other section. This deals with miscellaneous combat options.


(Click to download)
This shows that a unit can have modifiers when attacking or defending against a Structure (think Siege Weapons here!)
Cheers!
Ian & Jann
