Hi Folks.
Movement is the subject of this news item. There are currently 31 different types of terrain that your units may encounter on the battlefield. In addition there are 3 terrain modifiers which are things that can appear in a terrain tile that 'modify' the cost of entering that tile. An example of this would be a tile that contains a Road.
A typical movement page in the unit profile looks like this:


(Click to download)
The values shown are how many movement points it costs the unit to enter a specific type of terrain. The Current values can be modified in-play by spells, abilities and items. The Haste spell, for example, reduces all movement costs while the Slow spell does the opposite.
Terrain that this unit is unable to enter is marked with an 'X'. In this shot the Mage cannot enter Lake, Lava or Ocean tiles.
The following screenshot shows the lower half of the Movement page.


(Click to download)
You can see from the left column that the unit here is an Elf. Elvenfolk operate very well in wooded terrain. This unit has the Forester ability which gives it improved movement and combat in Forests and Woods. This is indicated by the lower movement cost and the 'A' marker in the Buffs column of the Woods row (the Forest row is not visible on this screenshot).
At the bottom of the page are the terrain modifiers mentioned at the start. They are:
Road - showing that the cost of a tile with a road is -1.
Obstacle - a whopping +9 to enter.
Snow Covered Ground - an additional cost of +1.
As most units have 12 Movement Points, examples for the Elf would be:
Plains - can move 3 tiles (at a cost of 4 each).
Plains with a Road - can move 4 tiles (at a cost of 3 each).
Plains with an Obstacle - cannot enter (the cost is 13).
Plains with Snow - can move 2 tiles (at a cost of 5 each).
Unused Movement Points in a turn are not carried over. Note also that the cost of entering a tile can never be less that 3. So in the case of our Elf, a Road in a Woods tile will give no benefit as the cost is already at the minimum.
All the Best.
Ian & Jann
