Hi All.
This one is about a unit's Abilities. An ability adds a 'perk' to a unit that gives it some in-game capability.
Here is the ability page in the profile of our Mage:


(Click to download)
Abilities are either Base (defines a unit's Class and Movement) or Enhanced (everything else!). So in the case of our Wizard of the Sixth Circle, Arcane Knowledge makes him a Mage and Walk dictates how he moves around the battlefield. There is a green icon displayed against the Walk ability which indicates that it can be upgraded. This will be covered at a later date.
Clicking the '?' icon will provide a full description of the ability, like this:


(Click to download)
Each ability also falls into one of three types:
Passive - built-in to the unit and is always 'on'.
Automatic - is applied whenever a unit attacks.
Active - is used by choice. Using an ability consumes 1 Action Point.
In the case of an Active ability, it may have Unlimited uses or a specific number of uses per battle.
If we take a look at a Southern Worg unit (nasty!), we can see some different abilities:


(Click to download)
So this unpleasant creature has Basic Instinct (which makes it an Animal), Walk (so it moves the same as our Mage) and Seeping Wounds. This last ability is Automatic and so will be applied to the target each time the Southern Worg successfully attacks.
Clicking on the '?' icon for this ability reveals:


(Click to download)
Cheers!
Ian & Jann
