Thank you for playing Bright Memory!
Today, Bright Memory will be leaving early access. From now on development focus will shift completely to the next title Bright Memory: Infinite.
The title will be on sale for one week to celebrate its exit from early access, after which the price will be set at $9.99.
Now, the game may be leaving early access but those that purchase Bright Memory will still receive Bright Memory: Infinite free of charge upon release.

『Bright Memory』26/03 Update Details
Added:Main menu update
Added:New Skin(O.L. Shelia)

Added:Sound effect when damaging enemies.
Added:NVIDIA-Ansel photo mode support(Press「Alt+F2」in game)
Added:German, Russian, Portuguese (Brazil), French, Spanish (Latin America) language support.
Added:Motion blur during gameplay (Was only applied during cutscenes previously)
Fixed:Position of Shelia’s chest.
Fixed:When restarting from a checkpoint, the weapon UI is shown.
Fixed:When using the grapple you hit dead SAI soldiers.
Fixed:Control inputs not recognized after cutscenes.
Fixed:The position of the crane, bridge and wooden door differ from their original positions.
Optimized:If started up in DX12 mode, NVIDIA-DLSSis on by default DLSS Ver.2.0).
Optimized:If 21:9 is selected, FOV will automatically be set to 110.
Optimized:Submachinegun holding position. Previously the right index finger interfered with the weapon model.
Optimized:Shotgun holding position. Previously the left palm did not make contact with the weapon model.
Bright Memory: Infinite gameplay trailer has also been revealed. Check the link below.
『Bright Memory: Infinite』Gameplay Trailer
『Bright Memory: Infinite』Screenshots




