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Build 135 : Merc panel and Bookmarks.

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In Devlog video 102, I cover the revamping of the Mercs panel. The Mercs panel layout has been improved and you can now detach the Merc panel from the Fleet panel. You can also resize the panel with the layout inside adjusting to the new specified size.

Mercs now will display an indicator to show when they are out of ammo. Any module that has no available ammo will trigger the merc to display this on the merc panel. A (Reload Ammo) indicator will also show up on the tactical HUD for that merc. Once the proper ammo has been added to the merc's cargo, the indicator will be removed from both the tactical sensors and the Merc panel.

I have also made changes to the Bookmarks panel. This panel can now be resized as well as moved. There was a bug prior to 135 where the bookmarks were not saving data properly when multiple lines were added to the notes field. This bug has been fixed and will no longer cause the player bookmarks to save corrupted data into the player_data.txt file.

I have added a number of new gate keys and gate connections to the campaign map. I have also added a new document to the welcome center for new players.

Be sure to check out SplatterCat's YT channel. He showcases cool hidden indie games. He's got jokes too ;) https://www.youtube.com/c/SplatterCatGaming

Build 0.0135
- Fixed bug with warpgate timer not properly waiting for charge before jump.
- Fixed Wormhole overwrite sector data bug causing game map errors and weirdness.
- Fixed Market Distributor skill bug and how it modified sell prices on the market.
- Fixed bookmarks bug with multiline text breaking save format in player_data.txt.
- Fixed warpgate charge timer bug introduced in build 133.
- Fixed hole in welcome center floor.
- Adjusted save routine for docking with stations and structures.
- Adjusted welcome center scripting to include access to new (what is astrox) document.
- Adjusted a number of station markets throughout the campaign map.
- Adjusted a number of station shipyards on the campaign map.
- Adjusted the market price calculations for selling items, instock, out of stock, in demand and in supply.
- Adjusted market price flux when selling items on station markets.
- Adjusted fleet panel UI, removed physical commands panel button (too confusing).
- Adjusted drag resize icons across all UI window to match for visual consistency.
- Adjusted the NPC load ammo function for better performance. Checks for out of ammo every 5 seconds if empty.
- Adjusted module ammo load functions for NPCs and Structure modules for improved performance.
- Adjusted layout of the bookmarks panel to make consistent with other UI panels.
- Adjusted faction bonuses for station shipyards when purchasing new ships.
- Adjusted a dozen of the campaign station services. Activated hangar and markets.
- Adjusted journal bookmarks code to properly format saved bookmark data when editing.
- Added Screen resolution dropdown to title screen options. Adjusted options panel layout.
- Added market modifier to price setting calculation for buy_item_modifier.
- Added ability to view station buy prices when browsing markets (Marked yellow).
- Added ability to detach and resize Merc overview panel from fleet panel UI.
- Added new layout for Merc overview panel.
- Added right click ability to access command panel for mercs on fleet panel UI.
- Added new document to the documents folder. What is astrox, contains basic info and my email.
- Added new indicator for Merc panel to show when they are out of ammo on any module that requires it.
- Added new HUD text indicator for out of ammo mercs.
- Added new option to player_options.txt file for small notifications OPTIONS_notify_box_size. 0 for small, 1 for normal.
- Added ability to drag and resize the bookmarks panel. Allows for larger notes to be edited more easily.

0.0134
- Adjusted UI scale position for market history filter dropdown.
- Adjusted gate layout position for sector 94 Sea of Sorrows on campaign map.
- Adjusted station dock code for smoother performance and transition.
- Adjusted map editor code for better performance when saving map data to file.
- Adjusted keyboard zoom function for better usability and responsiveness.
- Fixed bug with Player created stations not saving to map file correctly.
- Fixed station bug with double creation on null object error.
- Fixed bug with map editor not properly retaining the warpgate scripting data when exporting map.
- Fixed Autodock with structure bug when upgrading to station from large energy gen.
- Added gate passkey for Archtelli - Sea of Sorrows gate in sector 74.
- Added gate passkey for Sea of Sorrows - Archtelli gate in sector 94.
- Added gate passkey for Allabentoris - Archon gate in sector 108.
- Added gate passkey for Archon - Allabentoris in sector 84.
- Added gate passkey for Alias Outpost - Janijo Lexa in sector 12.
- Added gate passkey for Janijo Lexa - Alias Outpost in sector 46.
- Added gate passkey for Vindicati - Forges of Mintar in sector 103.
- Added gate passkey for Forges of Mintar - Vindicati in sector 9.
- Added gate passkey for Zellis - Pindell in sector 27.
- Added gate passkey for Pindell - Zellis in sector 54.
- Added scripting files for gate key purchases for all above gate additions.
- Added ability for ESC key to close open windows before opening game options.
- Added game option to player_options.txt file allowing for Left Click camera drag.
- Added new structure layout for structure_gun_1.txt
- Added new structure layout for structure_gun_platform_1.txt