Developer postOriginal post (opens in a new tab)

Build 116: Player Stations and Merc Managers

Watch on YouTube

In this video, I discuss the new features found in the station offices. You can now retire a mercenary into an office management position. By doing this, it will unlock the station service that the office is linked to. This will allow you to unlock all the services in any station that has office access.

Once a merc is moved into a management position, they will no longer be counted as part of your fleet. The will reside at the station in their new position, and will general residual income for you. The amount of income they generate will be based on their loyalty rating when they were installed into the station management position.

A merc must meet the level requirements, and you will have to pay their training fee up front. There are no restrictions on faction, loyalty, or type of merc for these manager positions.

I have also revamped the structure requirements, and costs as well as adding the new Station Construction Platform. This structure will convert a Large Energy Generator into a Station. Once the station has completed construction, you will need to manually unlock the services you want that station to carry by installing mercs into the management positions of those services.

I have also made a change to the fabricator functionality. When an item is manufactured in the fabricator, if the market doesn't carry that item, it will add the item to the market inventory list, allowing the economic events to supply that item in the future. This will allow players to force markets to carry items they did not normally carry.

Build 0.0116
- Fixed issue when trying to undock from station while activating ship at the same time.
- Fixed issue with taking damage and dying wjile warping. (black screen bug).
- Adjusted skybox horizon to better blend dual color skybox volumetric fog.
- Adjusted mapload code to prevent hang if attempting to load a bad structure file from modded sectors.
- Adjusted layout, texture buffer, lighting, scaling and masking for shipyard camera.
- Adjusted missile max life span timer. Reduced to 10 seconds of flight time.
- Adjusted market pricing for selling items and special items.
- Adjusted station market demand item prices to show live economy prices with bonus.
- Adjusted all structure prices and construction requirements.
- Adjusted merc formations, formation lock, and formation flight ai.
- Adjusted new campaign scene lighting and skybox.
- Added new Devlog panel on the title screen to include more info and larger text.
- Added market popup message when selling in demand items, to match special and unwanted items messages.
- Added faces and accessories to the npcs at the station offices.
- Added new game option to enable and disable controller inputs via player_options.txt. (OPTIONS_enable_controller_inputs)
- Added new layout system for station offices panel to allow for proper scaling with alt resolutions.
- Added new panel for station services on station offices panel.
- Added new service_manager_database.txt file to contain all station services data.
- Added 8 new images into MOD/objects for all station services buildings.
- Added ability to install Mercs into station positions to open up unavailable services.
- Added confirm message box to station service manager confirmation.
- Added residual_credits var to player_data.txt file for save game storage.
- Added creation of station office when merc is assigned as service manager.
- Added script for interaction with service manager mercs.
- Added new structure (Station Platform) that will allow you to upgrade to a station.
- Added function where fabricator will add item to market inventory list for economic restock.
- Added simple notification for station office window when no offices are currently available.