Devlog 101 covers a number of new additions and functionality that have been added in 132 and 133.
A new module type has been added to the game. The defensive module is an active module that will counter incoming ammo from a particular type of weapon. Each weapon type has a defensive module, and their are 3 levels for each type. When the defensive module is activated, it will look for incoming ammo based on the type of module it is. When ammo is detected, the module will fire , attempting to eliminate the incoming missiles or lasers before they strike your ship. There are no skills attached to the use of these modules, I may add these as needed in future updates.
I have also added a new station services panel UI. You can now launch, select, dock and recall drones when docked inside the station. There are new UI panels that will allow for better management of the drones and the fleet when docked at station.
Markets have got some more love. You can now view market charts that will show the transaction history for any item the station carries. These are not limited to the station you are docked at, as you can select from a dropdown any station that currently carries the item. This makes price comparisons and item locations easier to access.
Tons of little tweaks, and bugs fixes. Let me know if you run into any issues on 133. This one is a big update with lots of code changes.
Build 0.0133
- Fixed bug with station services option showing office positions incorrectly.
- Fixed bug with ship editor adding bad data to cargo inventory tag.
- Fixed a few spelling errors on the events database file.
- Fixed a few spelling errors on the items database file.
- Fixed a number of spelling errors on ship files and structure files.
- Fixed bug in ship editor showing structure module slot component.
- Fixed masking bug on sandbox mercs settings panel.
- Fixed autotask mining bug not allowing merc to locate closest silo correctly.
- Added skil requirements to the structure skill descriptions to match descriptions of other skills.
- Adjusted UI bounds for fleet and drone list items on the fleet panel and station services panel.
- Adjusted economic event generator for more consistent parameters that match other game parameters.
- Added new ability for NPC heads to focus on you when interacting with actors in structures.
- Added new Defensive modules to the game. These modules will shoot down incoming projectiles, lasers, missiles, beams and torpedoes.
- Added new Defensive modules to station supply markets.
- Added 3 types of Defensive module game models. 1 for each tier (5 per) for a total of 15 available modules.
- Added defensive modules to NPC raiders and ships.
- Added Major performance update with the addition of LOD components.
- Added LOD component to all npc ships, hiding ship model when ship gets too far from camera.
- Added LOD component to all ship modules, hiding modules when ship gets too far from camera.
- Added LOD component to all structures, hiding structure when ship gets too far from camera.
- Added market history to the market items display panel allowing you to view all transactions across the universe.
- Added ability to filter market history, showing current station, another station, or all station market transaction data.
- Added market data point mouse over tooltip showing additional information about market transaction.
0.0132b
* Fixed merc transfer all button not re-triggering autotask.
* Fixed drone list display masking for station services drone tab.
* Hotfix for drone list display masking.
- Fixed a few spelling errors on the events database file.
- Fixed a few spelling errors on the items database file.
- Fixed spelling on mouse over tooltip for construction platform item.
- Fixed spelling errors on orbit message and bomber drone description.
- Fixed display text bug on market mouse over panel for upgrade documents.
- Fixed bug in findClosestSilo code failing to locate available silo for transport mercs.
- Fixed flicker of merc list items when loading the station fleet list panel.
- Fixed flicker of merc and drone list items on main command panel when loading.
- Fixed bad npc cargo id (147) on recon_utility_2 npc ship.
- Fixed cloak module skill requirement text on market place not showing properly.
- Fixed bug when using upgrade documents at fabricator when fabricator skills trained to level 10.
- Fixed bug in ship editor preventing the save of shield recharge and base level on old ship files.
- Fixed torpedo aoe bug so that it no longer destroys other torpedoes from the same ship owner when detonated.
- Fixed raider missile damage from orphaned raider missiles.
- Fixed bug preventing chance for burglar drones to recover item from target cargo bay.
- Fixed old target drone npc ship for campaign tutorial.
- Fixed turret material color bug on spawned npc ships when tactical overlay is active during spawn.
- Fixed skybox editor bug not loading new skybox values when opening after warp.
- Fixed skybox editor alpha (power) channels for top and bottom ambient lighting.
- Fixed map editor save for planet data. Now saves data properly in the correct format required.
- Fixed bug causing station duplication when upgrading structure to player owned station.
- Fixed lighting bug when warping between sectors not adjusting for proper light intensity correctly.
- Fixed a few issues with a number of structure interiors. Missing scripts and Z fighting issues.
- Fixed bug with shield and armor display text on fleet overview panel.
- Fixed bug with payroll calculation for mercs based on level and ship modules available.
- Fixed a number of duplicate item names in life support database file.
- Adjusted map editing mode to remove all game UI.
- Adjusted character limit for ship description in text editor from 255 to 750.
- Adjusted map inputfields to grab extra parameters 8-12 for text display.
- Adjusted ship editor 3dtool to update part rotations on ship.
- Adjusted scroll display on station to expand and collapse when enough items are present to show scrollbars.
- Adjusted radial button background to match UI color setting 3.
- Adjusted missile launchers to remove missile from cargo 1 by 1 as the launcher cycles.
- Adjusted burglar , leech and scan drone special mode stats in items database.
- Adjusted journal notes text input cursor for better visibility with any UI scale.
- Adjusted faction tax and market discount to prevent reducing market item prices into negative numbers.
- Adjusted and updated a number of UI elements and images.
- Adjusted sandbox generator color picker for better variation on sector color selection.
- Adjusted sandbox skybox generator to include additional 6 background texture clouds for nebula creation.
- Adjusted sandbox generator to depreciate the use of fog highlight coloration parameter.
- Added rotation to the 3D widget for the map editor and ship editor.
- Added middle button camera drag for map editing mode.
- Added radial right click menu to Stations, Warpgates and Structures for consistency (Unlock and Camera Focus).
- Added cargo meter to fleet list objects on the fleet panel to show merc's current cargo capacity status.
- Added option to player_options.txt file that allows you to lock station buttons in place, regardless of available services.
- Added Station Button lock option to the extras options panel. This will show disabled services keeping buttons in same place.
- Added Tactical Overlay Override to the extras options panel. This will prevent color and texture change on tactical sensors.
- Added image icon to cargo transfer panel for better identification of who's cargo you are accessing.
- Added cargo capacity progress bar to the transfer cargo panel for crates, npcs and structure lockboxes.
- Added ability to launch drones when via cargo panel when docked at a station.
- Added ability to right click drones in cargo bay to launch them from your ship.
- Added ability to scale fog props using additional parameter on sector map files.
- Added Technical Specs document for fabrication of construction platforms to the spec_database file.
- Added Salvage Autotask for salvage capable mercs. Any merc with salvage modules if flagged as capable.
- Added Salvage Autotask buttons to ship right click radial menu, and fleet panel command box.
- Added message box warning when trying to drag red cargo from merc cargo bay when mec loyalty is too low.
- Added option to prevent mouse wheel from zooming the camera all the way in to the pilot view.
- Added double click targeting / autopilot functionality to the targeting list objects.
- Added cycling icons for each autotask on the command bar for mercs on the fleet panel list.
- Added flashing police lights to law enforcement. They flash when attacking, stop flashing when on patrol.
- Added new campaign galaxy map layout for easier navigation and readability.
- Added new campaign map warpgate links that connect to adjacent faction sectors.
- Added new sector map designs for a large number of sectors that need some love. more to come.