Devlog 93 covers the new additions and adjustments to the structure editor. I have added a number of new 3d character models, and animations that will help bring the structure interiors to life. These NPC characters will be mainly what I used to tell the story for the game. Each NPC can be linked to a new or existing scripting file, that will provide you the dialog box and all the current commands are accessible.
I have also added a new feature that allows you to find, and store items inside the structures wherever you find a lockbox. Not all lockboxes will be locked, and the keys for these are nothing more than passkeys that can be acquire in a number of ways, scripting being the easiest. The lockboxes currently have a max capacity. I may be adding item slot limits to them as well.
When you dock at a structure for the first time, a unique structure file is created for your save game, and this file will be stored in the structures folder of your save. This will prevent anything you do inside the structure from effecting other saves, as well as other structures.
I have added doors, animations, and sound fx for 2 separate door systems. Doors can be locked, and function the same way that lockboxes do by using the passkeys the player has acquired.
I have replaced the welcome center and standard dock structures. I will be replacing all of the remaining structures in build 123 before I begin adding new ones. These will be designed to better fit the game description, and I hope to have a handful of new props to place inside.
Build 0.0122
* Updated Unity project to 2021.1.15f1
- Fixed bug with structure editor part selection not retaining all obj info.
- Fixed null reference error in STATION update function.
- Fixed preloaded ammo bug when loading save inside station, requiring reselection of energy ammo.
- Fixed construction skill bug preventing building of structures when skill reduces material requirements to 0.
- Fixed bug with transfer cargo item update code not refreshing new inventory properly.
- Fixed textfield entry on structure editor part data panel. no longer rotates or flips part when editing.
- Fixed resources from spawning inside of structure interiors.
- Fixed drag_cargo_script bug causing NullReferenceException error.
- Adjusted the NPC info panel to remove unused display data.
- Adjusted and aligned a number of main panels for consistency.
- Adjusted star lighting , particles and lens flares.
- Adjusted interior light cones to assume tint color of parent light object.
- Adjusted all old interior parts to fit new model format suring transition to new structures.
- Adjusted pilot skill first load code to prevent lag when loading many skills.
- Adjusted fps view code controlling movement and item interaction.
- Adjusted structure scaling and ability to view ships outside of structure windows.
- Adjusted interior structure post stack processing effects.
- Adjusted interior dialog box to adjust background window to size with text for improved readability.
- Adjusted Journal panel scrollbars and viewports to fix alignment issues.
- Added new structure editor part system with 8 variable data slots per part.
- Added new scripting triggers to the structure editor.
- Added 3 trigger sizes to the parts array for the structure editor.
- Added new scripting trigger to new NPC character models.
- Added 7 new NPC character models for the interior structures.
- Added 2 NPC character Imperium uniform textures.
- Added structure editor ability to modify scripting trigger of NPC characters.
- Added ability to set the NPC character base animation routine via structure editor.
- Added ability to modify color of NPC character body skin and hair
- Added ability to modify color of NPC character uniform and shoes.
- Added start position variable to parts data in structure editor and structure file vars.
- Added new structure video system to allow for modding of videos and 3d players.
- Added new video folder to the MOD folder.
- Added new video player props to the structure editor parts database.
- Added new video player effects for old video player kiosk.
- Added new animated doors props to the structures parts database.
- Added trigger to the new animated doors for auto open and close.
- Added structure part variables to doors to allow for plot trigger locks and access.
- Added sound fx for opening and closing of doors inside of structures.
- Added sound fx for failing to open locked doors in structures.
- Added creation of unique save specific structure file when docking at a structure for the first time.
- Added toggle functionality to the office button. It will now open and close the office panel.
- Added ability to move thru locked doors in structure editor when in first person view.
- Added new LOCKBOX structure prop item that will allow you to store inventory in the LOCKBOX.
- Added highlight material when mousing over a lockbox inside a structure.
- Added Move all to Ship Cargo button to the structure LOCKBOX inventory panel.
- Added new hologram animated material to the selection of parts in the structure editor.
- Removed old tutorial videos from the resource folder.
- Removed CC3 Assets folder along with old unused npc models that will be replaces with the new models.
0.0121
- Fixed bug with module ammo colliding with null referenced gameobjects.
- Fixed bug with module missiles and torps colliding with null referenced gameobject.
- Fixed bug with module lasers and beams colliding with null referenced gameobject.
- Fixed Battlecruiser tactical sensors icon.
- Fixed mission bug that allow for spawning locations to be inside other larger objects.
- Fixed mission payment breakdown display not showing correct skill bonus.
- Fixed torpedo flight AI code and explosive effect.
- Fixed item mis-labeling of Protoype Shield Booster (id 1554).
- Fixed bug with special item generator allowing special items without any special bonuses.
- Adjusted mission base pay max when calculating mission payments.
- Adjusted UI and Layout of Options / Graphics.
- Adjusted UI and Layout of Options / Audio.
- Adjusted UI and Layout of Options / Hotkeys.
- Adjusted UI and Layout of Options / Extras.
- Adjusted merc payroll data to reflect skills and sandbox settings on Fleet panel and Pilot panel.
- Adjusted a few small UI text displays on the fleet panel to display in integer format.
- Adjusted raider group spawn distance from ship based on security level of sector.
- Adjusted raider individual position in the spawn group to prevent stacking and overlap.
- Adjusted max mission payment from 1.5 mil to 2 mil credits.
- Adjusted Torpedo flight path AI and base speed and range.
- Added descriptions to the ingame options panels.
- Added new Torpedo damage system, now delivers aoe dmg to all objects in blast radius.
- Added new Torpedo damage subsystem that will destroy all in flight ammo within blast radius.