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Build 123: Circle Mercs and Radial perks.

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Build 123 has the new addition of the right click radial that add new functionality to all ships and resources. This right click menu is accessible on the main view while undocked, and the tactical sensors mode. You right click must start and end on the same object to prevent accidental mis-clicks when rotating the camera.

Player Ship will open up an Afterburner, GPS, and Autopilot toggle.
MERC Ships will provide quick links for targeting, returning, docking, camera focus and any autotask mode that merc has.
NPC ships will allow you to target, and un-target, as well as focusing the camera.
Resources will provide Un-target, focus camera, and Harvest target. The harvest option will set your ship's autopilot to the target resource, and force all active modules to that target.

I have also added a new version of the Skybox Editor tool. This tool is accessible from the debug panel by typing skybox. This tool now utilizes the new lighting system for the sectors, and also allow for full control of the starlight and it's attributes. I will be revamping the sector lighting and skybox textures soon.

The shipyards now take into account your current faction rating for that station when determining what special ship mods that faction provides will be applied to the ships purchased there. This means, as your rating level improves with a given faction, the ship they sell you will have greater bonuses.

Build 0.0123
- Fixed bug preventing command given to merc via overview panel when drones view is active.
- Fixed drone dock command bug on 'select and dock all'. no long will ignore if already docked.
- Fixed bug when quitting to title while in galaxy view. no longer reloads with galaxy view visible.
- Fixed bug when quitting to title while in tactical view. no longer reloads with tactical objects visible.
- Fixed ammo display label on module mouse over for non energy based weapons.
- Fixed spelling error on the warp drive fuel warning message box.
- Fixed toggle transfer panel bug when no target object is present, or has been destroyed.
- Fixed merc autoscan task bug allowing for targeting of your main ship.
- Fixed bug that plays sound fx for doors when loading structure into game or editor.
- Fixed text error in restock event title and description.
- Fixed bug causing merc to move too slowly when adjusting fromation settings.
- Fixed merc bug with crate collection causing loop when full.
- Fixed cargo item bug showing 0 qty when transferring items from npc ship with full ship cargo.
- Fixed bug showing incorrect number of items in cargo panel when cargo is full and items are dragged onto the panel.
- Fixed runaway merc bug causing merc to run to the edge of the map when formation data was null.
- Fixed bug causing from very small inventory items to be requested at ridiculous quantities via collect missions.
- Adjusted star coloring layer and glare layer code. (New game required for map adjustments.)
- Adjusted wallpaper slide show to scroll backwards in modtools.
- Adjusted drone dock AI code.
- Adjusted module mouse over panel to only show bonus values where bonuses have been applied.
- Adjusted drone lighting and the coloring of the active halo.
- Adjusted drone Idle AI code, as well as it's persistent target lock.
- Adjusted the mouse control on selected part of structure editor. ALT key will lock / unlock mouse.
- Adjusted turret tactical lines to show only when module is active.
- Adjusted star color load function to allow more control over star color layers.
- Adjusted Dynex material and texture for improved resolution and less pixelation.
- Adjusted main scripting function to allow mission processing for npcs inside of structures.
- Adjusted general drone AI and some of the targeting AI.
- Adjusted the sector lighting setup variables used in the sector files.
- Adjusted star lighting and skybox colors on a number of sector maps.
- Adjusted raycast layer for all ship engine parts to prevent rightclick blocking on ships.
- Adjusted merc AI for better formation pathfinding distance control.
- Adjusted descriptions of all structure skills and market prices of skillbooks in the items database.
- Adjusted merc patrol pathfinder code to prevent mercs from exploring outside of the sector bubble.
- Added new skybox editor that now allows for manipulation of the star particle systems.
- Added Spoony's updated wormhole tutorial to replace the old tutorial_wormholes.txt file in scripting.
- Added new color picker widget for the in-game skybox editor.
- Added chat timer functionality to structure npc triggers.
- Added structure material coloring to the in game structure interior, and the editor stats panel.
- Added new Recon structure interior layout.
- Added Recon structure scripting file.
- Added new volumetric light shader to all existing light objects.
- Added Beam color, intensity, range, fog, length and fill parameters to all structure light objects.
- Added Clone Part by holding C key when clicking to place part in FPS mode of structure editor.
- Added notification when autotask merc completes scanning all available targets.
- Added new engine thrust particle effect for each engine part.
- Added new engine afterburner effect for each engine part.
- Added new Raider Hideout structure interior layout.
- Added new ship hangar modifiers for all station shipyards.
- Added bonus to max scan targets and to energy recharge of all Alpha, Science, and Civil Shipyard ships.
- Added bonus to cargo and to thrust of all Trade, Finance, and Commerce Shipyard ships.
- Added bonus to shield and to speed of all Pirate, Outlaw, and Sovereign Shipyard ships.
- Added bonus to energy and to mass reduction of all Temple, Missionary, and Orthodox Shipyard ships.
- Added bonus to passive slot to all Labor, Contractor, and Extractors Shipyard ships.
- Added display to ship mouse over in shipyard market for faction stat bonus info.
- Added new right click radial menu to player ship when undocked allowing for quick access to some commands.
- Added right click radial menu to mercs, allowing for quick access to cargo, autotasks, and more.
- Added right click radial menu to npc ships, attack target will reset all active modules to the target.
- Added right click radial menu to resource objects, allowing for focus, harvest, and unlock.
- Added new icon for all modules to target command for player ship.
- Added npc ability to take partial contents of crate when cargo space is limited.
- Added ship bonus stat percentages to the main module mouseover tooltip panel.
- Added ability to turn in a Transport, Delivery or Collect missions with partial cargo in both ship and storage.
- Added ability to turn in a Harvest, Recover and Kill Recover missions with partial cargo in both ship and storage.