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Build 110 + 109 : Lockers and Lookers

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This video covers the updates from build 109 and build 110. The video is a bit longer than normal, but it does have a bunch of new features and mechanics that have been recently implemented.

The new addition of storage lockers now make it possible to manually sort and store your items however you see fit. You can add , edit, and remove storage lockers, and they are provide free of cost. You can nest the lockers 5 deep. Removing a full locker will move all the items to the parent locker before clearing the locker itself.

I have added 4 new missions to the database that are distributed by neutral NPC pilots. To get one of these missions, you will need to chat with the local pilots of a sector in hopes of triggering 1 of the 4 new dialogs that spawn each mission. These first 4 missions are Harvest, Delivery, Transport, and Kill. More to come in the future.

I have also revamped the refinery and fabricator mechanics that control how items are processed. This new system now used batches. This will allow for a max of 51 items to be processed per cycle. Each skill level of the appropriate skill will boost the number of items processed per cycle by 5.

I have also added the ability to swivel the camera around using right click when in camera lock mode, or pilot mode. this will allow you to look around like you head is on a swivel.

Happy New Year to everyone, stay safe and stay tuned. 2021 will be a great year for Astrox!

Visit the Official Website.
http://AstroxImperium.com

BUILD 0.0110
- Fixed spelling errors on sandbox panel option descriptions.
- Fixed specials raw variable in new ship file for ship editor.
- Fixed shadow flickering on ship when over 10k from map center.
- Fixed camera focus on station tram when clicking it.
- Fixed crate special item spawn bug causing default item to generate.
- Fixed tutorial mission text for sandbox mode.
- Fixed a few small mission spelling errors and typos.
- Fixed cargo storage scrollview overlap on storage expand button.
- Adjusted the special items database max count by 500.
- Adjusted a few map props for campaign mode.
- Adjusted a number of campaign map skyboxes.
- Adjusted the sandbox generator for market spec documents.
- Adjusted star color load routine on mapload function.
- Adjusted wormhole recharge timer and notification when unscanned.
- Adjusted mission box to display regardless of stats panel state.
- Adjusted tutorial scripting to chain together without office.
- Adjusted new campaign cinematic introduction.
- Added color green highlight to the map filtering options.
- Added ability to sort items in station storage into lockers.
- Added ability to add new locker on station storage.
- Added ability to edit locker name in station storage.
- Added ability to remove lockers from the station storage.
- Added autotext selection when opening add-edit locker panel.
- Added 5 locker nesting limit to the storage bay.
- Added structure demolition will persist after savegame.
- Added structure demolition stats to player stats.
- Added new system for damage UI Hud display that stacks values.
- Added camera lock toggle button to the bottom slide-in bar.
- Added RMB mouse camera look around in pilot mode.
- Added RMB mouse camera look around in camera lock mode.
- Added new npc dialogs to random neutral interactions.
- Added new npc dialogs to prompt random missions for neutral npcs.
- Added 4 new basic npc missions to the mission database.

0.0109
- Fixed station bot AI to prevent ship being knocked around by bot.
- Fixed cursor bug when bandbox targeting while holding control key.
- Fixed ship steering bug when bandbox targeting while holding control key.
- Fixed pilot view camera focus when docking at stations.
- Fixed Shield Recharge rate value on ship stats panel.
- Fixed merc ECM bug targeting player ship.
- Fixed light flare bug on a few of prop objects.
- Fixed a number of spelling errors and typos. welcome videos also.
- Fixed GPS bug allowing warpgate paths thru unexplored sectors.
- Fixed GPS bug allowing activation of GPS when gps error has occured.
- Fixed tactical overlay bug when using the M hotkey with galaxy map.
- Fixed market economy exploit using market button spamming.
- Fixed mouse steering bug while selecting target menu option.
- Adjusted garage camera scrolling to match normal camera scrolling.
- Adjusted tactical toggle sound triggers to reduce overlapping sfx.
- Adjusted Journal station data to hide suplly and demand info if station has no market.
- Adjusted Ship Alt key steering dampening when steering up and down with keyboard.
- Adjusted lock behind camera option to be ignored inside station.
- Adjusted zoom distance max limit when lock behind camera option is on.
- Adjusted pilot mode cursor to change only when steering.
- Adjusted engine pitch sound fx code for improved dynamic pitch range.
- Adjusted dialog box when interacting with npcs while not in structure.
- Adjusted bloom threshold settings for galaxy and interior settings.
- Adjusted market loading and refresh code for reduced memory usage.
- Adjusted raider spawn code and added world options file if no sandbox present.
- Adjusted auto targeting code to target closest object by default.
- Adjusted all main ship stats, including active module count and specials.
- Adjusted refinery processing code and base timer rates.
- Adjusted fabricator processing code and base timer rates.
- Adjusted ship panel shield recharge stats to display in percentage value.
- Adjusted log file coloring on fabricator and refinery panels.
- Added alert warning sound when failing jumpdrive warp.
- Added Active module scrap to the refinery for random components based on level.
- Added Passive module scrap to the refinery for random components based on level.
- Added various exposed ship variables into the ship editor stats panel.
- Added Ship Specials database file to objects folder.
- Added Ship Specials interface into Ship Editor Stats panel.
- Added Ability to add, edit, delete specials in Ship Editor.
- Added ship texture and color updates to the Ship Editor.
- Added batch processing ability to refinery.
- Added batch processing ability to fabricator.
- Added log file and log file display for fabricator panel.
- Added new base ship textures for alpha faction ships.
- Added new base ship textures for law faction ships.
- Added updated ship parts icons to the ship editor in modtools.
- Added out of range notification to the active scanner module.
- Added chat timer scripting to all NPC base interactions.
- Added new scripting for friendly npcs.
- Added new scripting for neutral npcs.
- Added new scripting for hostile npcs.
- Added new scripting for law enforcement npcs.
- Added new scripting for raider npcs.
- Added GPS error notification for unexplored sectors in route.
- Added new ship textures for Aurora Corp manufactured ships.
- Added new ship textures for Gem manufactured ships.
- Added SHIP_base_shield_recharge variable added to all ship files.