In this video, I cover the new visual effects for the modules, the ammo and explosions. I have been slowly working on revamping the old effects, and soon I will be replacing the sounds to match. I have also added new particle effects system to all the engines. Each engine now had a unique effect.
Devlog 82 covers build 104 and 105.
BUILD 0.0105
- Fixed structure cargo error when dragging while refinery is active.
- Fixed structure cargo error when dragging while fabricator is active.
- Adjusted laser module code with sticky explosions onto target.
- Adjusted beam module code for improved combat fx.
- Adjusted mining module code for improved mining beam fx.
- Adjusted NPC spawn code to handle new ammo items.
- Adjusted a number of campaign station services.
- Adjusted raider spawn level code for softer level range.
- Adjusted base take damage modifier for raider damage.
- Adjusted raider spawn ship stats generation code.
- Adjusted Flight control code for reduce autopilot orbiting at high speeds.
- Added new explosion fx for all laser module ammo.
- Added new beam fx for all beam ammo.
- Added new explosion fx for all beam module ammo.
- Added new projectile fx for all projectile ammo.
- Added new explosion fx for all projectile module ammo.
- Added new engine glow fx for all engines.
- Added unique engine particle fx for all engines.
- Added new laser fx for all laser modules.
- Added new propulsion fx for all missile ammo.
- Added new explosion fx for all missile ammo.
- Added new Heavy missile item and unique in game object.
- Added new Advanced missile item and unique in game object.
- Added new Cruise missile item and unique in game object.
- Added new Heavy Cruise missile item and unique in game object.
- Added new Advanced Cruise missile item and unique in game object.
- Added new missile items to various campaign stations.
0.0104
- Adjusted mission raider to no longer display chat timers.
- Adjusted hostile npc ships to no longer display chat timers.
- Adjusted NPC hostile timer to disable after 120 sec of no combat.
- Adjusted bad skill descriptions.
- Fixed engine animation shutoff to match velocity cutoff.
- Fixed pathfinding for ships to prevent bad raycast returns.
- Fixed bug with carrier raiders droping invalid debris.
- Fixed CollisionDetectionMode.ContinuousSpeculative error on miner ammo.
- Fixed rubberbanding ship bug caused by bad pathfinding code.
- Fixed colorized ship engine error caused by new unity project update.
- Fixed bad stats on a few dual barrel projectile modules.
- Fixed spelling and hotkey error on mercs tutorial.
- Added Drone basics document to the journal docs.
- Added Drone document to the drone tutorial in Void Starcross.
- Added Faction Overview document to the journal docs.
- Added Faction overview to Welcome Center Kiosk.
- Added autopilot indicator to target HUD object.
- Added autopilot target indicator to the Targeting Panel list target items.
- Added ATL W keyboard control to point ship upwards without mouse.
- Added ATL S keyboard control to point ship downward without mouse.