In this video, I discuss the addition of the new sound fx that have been added in build 106. Some of the sounds are 3d sounds that are attached to various game objects. This provides much more ambience to the Astrox universe.
I have added new sounds for all the engines. There are currently10 engine types in the game. Each engine has a unique sound. The engine sounds are adjusted based on the current ship's thrust. This will tweak the sound of the engines base on how much power is being supplied to them.
All the modules in the game now have a sound effect attached to them. Gone are the days of the same sound for every weapon. I have also added a number of UI sound effects, and I still have a dozen or so more to create. Installing and uninstalling modules now have a sound effect, and soon, nearly all station services will have unique sounds associated with the action being performed.
I addressed a number of bugs I let loose in the last 2 builds with the implementation of the new double-click autopilot option. Everything should be working nicely now. (let me know of any problems).
BUILD 0.0106
- Fixed unlock target button with Autopilot target bug.
- Fixed unlock all targets button with Autopilot target bug.
- Fixed module take damage modifier bug.
- Fixed null reference bug on miner ammo collision.
- Fixed null reference bug on bandbox selection of targets.
- Fixed bug preventing correct frequency of special item drops.
- Fixed bug with autopilot doubleclick option on raw object mesh.
- Fixed ship pathfinding bug with bookmarked locations.
- Fixed ship slow distance bug with failed pathfinding raycasts.
- Fixed station bot ai. they weld again.
- Fixed text display for max targets on passive module stats.
- Fixed manual flight control bug caused by new autopilot option.
- Adjusted frequency of special item drops in special_items table.
- Adjusted Raider AI to ignore level 1 players, unless attacked.
- Adjusted new miner beam fx alignment.
- Adjusted new beam weapon fx alignment.
- Adjusted warp gate exit ship speed to reduce nav looping.
- Adjusted engine code for more efficient audio looping.
- Added module durability deductions based on take_damage_modifier.
- Added sound code to all ecm module objects.
- Added new notification for unlock of autopilot target.
- Added 5 unique sound fx for gun modules.
- Added 5 unique sound fx for beam weapon modules.
- Added 5 unique sound fx for laser modules.
- Added 5 unique sound fx for ecm modules.
- Added 5 unique sound fx for miner modules.
- Added 5 unique sound fx for salvager modules.
- Added 5 unique sound fx for launcher modules.
- Added 1 unique sound fx for torpedo modules.
- Added 3 unique sound fx for tractor modules.
- Added new overlapping sound for gui sound fx.
- Added module installation sound fx.
- Added module uninstallation sound fx.
- Added module repair sound fx.
- Added armor repair sound fx.
- Added 10 unique engine sound fx for all 10 engine models.
- Added dynamic engine volume based on ship thrust.
- Added dynamic engine pitch modulation based on ship thrust.
- Added 3 new station interior ambient sounds.
- Added new 3D soundscape components for all station interior objects.
- Added 5 new station exterior ambient sounds.
- Added station interior sound volume controller for galaxy map.
- Added alarm sound effect for life support system warning.