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Build 103: Saved Game Management.

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In this video, I show the newly implemented save game backup system. This new system will provide you with the ability to create backups of your current savegame file. This will allow players to restore a backup if they made a mistake, or want to revert to an earlier time.

The backups can be created and restored from the title screen. You can also remove any unwanted backups that you no longer wish to have listed. These backup saves are zipped and time stamped, allowing you to know what saves are the most recent. The backup system will prevent you from creating identical backups. You are also able to remove the main pilot without losing the backups for that pilot. This will allow you to replace a deleted pilot by recreating the pilot, and then restoring an old backup in game, or manually unzipping the backup file into the save folder.

I have also added the ability to warp a remote ship to the station you are currently docked at. This will allow you to instantly access a remote ship, for a fee of course. The fee is calculated using a number of factors including the cargo's mass and value. This will remove the tiresome need for manually flying shuttles around to recover your remote ships.

I have also made a number of tweaks and bug fixes to address some of the issues that have cropped up in these last few builds. Crates are now spawning in the correct locations, and the ECM resistance bug has been addressed as well.

I have implemented a few new options, most notably the Double Click Autopilot Select. Checking this option will allow you to click a selected target WITHOUT changing the autopilot target. This has been requested for sometime to prevent mis-clicking a target and having your autopilot change the ships destination. This option can be found on the Extras panel.

I have also added a new document that is distributed at the end of the intro tutorial. This new Advanced Options document will explain the basics on tailoring your game for optimal enjoyment.

BUILD 0.0103
- Updated Astrox Imperium project to unity 2020.1.2f1.
- Fixed ordering of modules in garage to match ordering on main hud.
- Fixed ECM resistance calculation bug.
- Fixed shift afterburner bug when jumping through a warpgate.
- Fixed 0 item qty display in fabricator during production.
- Fixed warpgate label bug showing unstable on locked gates.
- Fixed command panel hotkey reference in mercs tutorial.
- Fixed ghosted screen view bug when warping to a new sector.
- Fixed loot crate position bug preventing proper placement of crate spawn.
- Adjusted title screen effects.
- Adjusted title screen pilot loading code.
- Adjusted all dual barrel projectile weapon mobility stats.
- Adjusted station autopilot docking distance calculation.
- Adjusted structure creation code to prevent bad filename error.
- Adjusted loot crate seal timer to slowly reduce until opened.
- Added filecheck for save folders to prevent bad save folder load.
- Added ability to move ships to currently docked station for a fee.
- Added ship move calculation costs based on cargo, distance and faction.
- Added validation for bad ship filenames causing black screen on map load.
- Added Extra Option for double click target selection instead of single click.
- Added Graphic Option for engine trail length on all ships.
- Added ability to create back-up save.zip via Extra Options panel.
- Added save backup system that will zip your pilot save game into a backup.
- Added load backup system that will unzip a backup save and restore it.
- Added the ability to delete unwanted backup savegames.
- Added ability to list and manage multiple backup savegame zips.
- Added Advanced Options document to the intro tutorial.