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Build 99: Mercs , Markets and more...

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Devlog 77 covers an array of fixes and additions. I spent some time working on the Merc AI and their behavior routines. I am much happier now with they way they are flying and working. I revamped a good bit of the FLEET COMMAND panel to make it easier to command multiple Mercs regardless of the ships target. New formation lock code, and improved auto tasking.

I made a number of small tweaks and QoL improvements to a number of panels. I reworked the Station Storage panel, it now has full sort, and search functionality. I also made a few tweaks to the message popup box, and added confirmation clicks for exiting the game.

I adjusted more of the market code to allow for more dynamic pricing when selling items at the market. Little by little, the markets are improving. I made a number of graphical tweaks to 20 or so maps in the trade region. Most of these changes are to repair old textures used on props and adding the new skybox backgrounds.

I made some major changes to the ship path finding AI when dealing with high speeds. this has effected all ships, and seems to have improved the AI responsiveness to blocking objects. a number of these tweaks have also affected Mercs.

I have started adding in the missing tutorials. This update has one for Drones and Mercs. I have also added a new asset called documents. These will contain story line info, and often act as game manuals.

BUILD 0.0099
- Fixed collision detection issues for uber high speed modded projectiles.
- Fixed null reference bug on station storage load routine.
- Fixed bug when self destructing while docked at structure.
- Fixed set color null reference bug on map filter.
- Fixed null reference error on crate cargo inventory add and remove.
- Fixed null reference error on garage manage item script.
- Fixed bad texture on prop rock_mountain_2.
- Fixed -1 cargo items bug on main cargo panel when empty.
- Fixed remote fabricator timestamp load bug.
- Fixed refinery credits count to stop when not at refinery station.
- Fixed null reference bug on fleet drone commands.
- Fixed null reference bug ship engine update script.
- Fixed memory leak with station billboard ad repetitive loading.
- Fixed null reference error on structure manage item script.
- Fixed item image load routine for better runtime performance.
- Fixed storage lease button showing past max storage lease level.
- Fixed market sell logs to show decimal values on small numbers.
- Fixed merc formation timer to match gameplay timer.
- Fixed npc cargo bug when moving all to ship with locked items.
- Fixed bug with ship swap in shipyard causing null reference error.
- Fixed null reference error on pulse scanner.
- Fixed market bug causing error when double clicking market button.
- Fixed image display bug on journal scans for ships.
- Fixed office button showing in structures without scripting for offices.
- Fixed bug allowing for merc deactivation when docked in structure.
- Fixed fabricator inventory refresh when ship cargo is full on move.
- Adjusted market economy min and max faction and tax bonuses.
- Adjusted market fluctuation formula when selling non demand items.
- Adjusted error log to append errors during session, not replace.
- Adjusted error log to clear old errors upon loading new game session.
- Adjusted with an increase to all miner module items beam projectile speeds.
- Adjusted campaign map 15 (Jermicus).
- Adjusted campaign map 16 (Entropy).
- Adjusted campaign map 17 (Rats of Mortalis).
- Adjusted campaign map 18 (Gendaria).
- Adjusted campaign map 19 (Crellara).
- Adjusted campaign map 20 (Cliffs of Drameria).
- Adjusted campaign map 21 (Stellar Keep).
- Adjusted campaign map 23 (Carioullis).
- Adjusted campaign map 24 (Soldeux).
- Adjusted campaign map 25 (Jonahmi).
- Adjusted campaign map 27 (Zellis).
- Adjusted campaign map 29 (Noah Fox).
- Adjusted campaign map 30 (Phistasia).
- Adjusted campaign map 31 (Valmera Prime).
- Adjusted campaign map 32 (Geminey).
- Adjusted campaign map 33 (Void Spooflarnia).
- Adjusted campaign map 81 (Ferrelis Cove).
- Adjusted campaign map 57 (Ponze).
- Adjusted pricing with storage lease at stations.
- Adjusted max storage level to 50.
- Adjusted market data button for toggle text display.
- Adjusted ECM formula code for better resistance calculations.
- Adjusted station missions tied to faction of station.
- Adjusted all base sizes of all missiles and projectile ammo.
- Adjusted station lighting on all station service buildings.
- Adjusted galaxy map sector mouse over to prevent map obstruction.
- Adjusted a few sound effects from the update list.
- Added mission check on storage for Transport, Collect and Deliver missions.
- Added mission check on storage for Harvest, Recover and Kill Recover missions.
- Added message box with confirm button for station storage lease.
- Added new formation lock system for mercs.
- Added checkbox to disable future market warning popups.
- Added dynamic sale pricing based on quantity being sold at the market.
- Added variation star shape with negative scale value.
- Added system info to bug report text and email.
- Added sort filters for Trade goods, Documents, and Usables to station storage.
- Added search bar to station storage panel.
- Added Basic Drones tutorial to station offices in Void Starcross.
- Added confirmation on save and quit options.
- Tweaked 5 little things.