In this video, I cover a few of the tweaks dealing with the economic generator, and the way that structures are used to calculate the base values of the sector economy. I will continue to tweak this over the next 5 months, as I slowly dial in the balance of the market economies.
I also have added a new feature that will allow you to preview the locations and distances involved when selecting a mission for the stations. You are now able to click the map button on the mission details to show you where you will need to travel to. The map will no longer close the station panels when accessing the map while docked. This will make it easy to compare various missions.
I have spent a few months learning about the implementation of 3d characters into the game. It has taken me some time to get a basic grip on how it all works. Now I am trying to figure out the best way to implement these characters without bloating the game, or wrecking performance. I have added the first character template into the game, and will continue to flesh out all the things required to make these characters as dynamic as possible.
I will not be posting any new videos until the first week of January, I plan on taking a short break to enjoy the holiday season with my family. I hope everyone has an awesome Christmas, and for you travelers out there, stay safe.
See you next year guys!
BUILD 0.0087
- Adjusted item mouseover tooltip sizing.
- Adjusted structure interior lighting.
- Adjusted holiday raider drops.
- Adjusted raider spawn variation calculations.
- Adjusted a number of interior parts for fitting.
- Adjusted economic event generator link to sector structures.
- Adjusted economic market qty flux to be per item basis.
- Adjusted economic Buy orders link to sector structures.
- Adjusted economic Sell orders link to sector structures.
- Adjusted economic Clear orders link to sector structures.
- Adjusted skybox ambient lighting system.
- Adjusted welcome center items and parts.
- Adjusted structure NPC dialog panel layout.
- Adjusted structure dock ui panel and buttons.
- Adjusted dialog panel layout and ui sizes.
- Adjusted skills mouseover panel to match others.
- Fixed UI color on mission abort button.
- Fixed tooltips hanging around during black screen warping.
- Fixed floating drop in on interior structures.
- Fixed spelling on ammo damage details.
- Fixed merc click bug causing console error.
- Fixed convex collider error causing black screen.
- Fixed station map closing all station windows.
- Added map button onto the mission overview panel.
- Added mission location preview on map when docked.
- Added 3 new holiday items to the database.
- Added first NPC character model into the welcome center.
- Added camera point and focus on NPC interaction.