I have painstakingly revamped all the ship models after fixing a scaling bug that was causing some of the ship parts that were misaligned from their set positions in the editor. I replaced all the ship images as well with the new lighting system so that all of the ship icons are consistent.
I have also created a simple algorithm that will calculate the price of a ship based on a few of the main stats. This recommended price is displayed in the ship editor, and the small arrow button will replace the current price with the recommend one.
I have also revamped the entire damage calculation system, and the way that ship resistance and damage types are calculated. Her is how the new system works.
You take the damage of any given module, and them use the damage ratios for the ammo type. if the module damage is 10, and the impact damage is 1.0 , then the amount of damage that will be passed to the ship will be 10. The ship will then absorb any damage using the ship's Impact resistance. If the ship has a 50% resistance to impact damage, only 5 points of damage will be delivered. This is applied for each damage type, Impact, energy and explosive. Each ammo type will distribute these damage ratios differently. Some ammo will provide an overall accumulative bonus that is greater than 100% damage.
I will be adjusting all the weapon module damages for build 85. Let me know if you run into any issues.
Here is the latest devlog video 64 that covers many of the ship editor changes, along with a few general UI tweaks.
BUILD 0.0084
- Fixed item special color indicator in cargo.
- Fixed mouse over tootip text spacing in garage.
- Fixed ship mass special bug adding to mass.
- Fixed mission check bug for non mission msgbox.
- Fixed ship tilt bug effecting pathfinding of autopilot.
- Fixed sticky tooltip on npc cargo when autoclosed.
- Fixed editor part highlight when part panel is closed.
- Fixed position ship parts bug in ship editor vs game.
- Fixed alignment positions on a number of parts.
- Fixed cargo full bug pop msg when mining while full.
- Fixed lounge entertainment bonus bug with morale.
- Fixed bug with pulsescanning stations.
- Fixed bug with pulscan blocking selection of targets.
- Fixed hideout raider spawn bug.
- Fixed active ship now shows in hangar ships list.
- Fixed market list flicker when loading market.
- Fixed lighting bug when swapping ships in hangar.
- Fixed engine color sliders scale bug.
- Adjusted ship damage and resistance calculations.
- Adjusted Game font to feel more sci-fi (visible comma).
- Adjusted all station UI close btns to X.
- Adjusted font sizes on a various panels.
- Adjusted ship calculation for thrust speed.
- Adjusted ship flight AI for better speed control.
- Adjusted notifications to prevent stacking duplicate msgs.
- Adjusted mission payment multiplier for jump distances.
- Adjusted all ship prices.
- Adjusted station logo, now button to undock.
- Adjusted size of station panel.
- Adjusted npc AI to prevent never ending running.
- Added descriptions to all ships types.
- Added notification count to stacked msgs.
- Added new images for all ships.
- Added new generated npc ships based on new ships.
* MODTOOLS - SHIP EDITOR *
- Adjusted MODTOOLS layout screen.
- Adjusted ship editor layout.
- Adjusted lighting in ship editor.
- Adjusted a number of ships to remove z-fighting parts.
- Adjusted many ship models, modslots and layouts.
- Adjusted all ship parts to single mesh models.
- Adjusted 3dtool for part movement.
- Added image preview screen to ship editor.
- Added ability to ctrl click ship parts to select.
- Added ability to ctrl click modslots to select.
- Added ability to mousewheel click drag the ship.
- Added new image for all ships.