https://www.youtube.com/watch?v=jBPZRtjEo_4
In this video, I show off the new professions. currently there are 12 starting professions, but I will be adding new professions that will allow your character to upgrade once certain levels are attained.
I made a number of layout changes to the new campaign screen. I also added a game_option to control the title UI colors and new campaign screen colors.
Tons of bug fixes, and I do believe the dreaded 'missing storage' bug has been found, and destroyed. It was lurking in the event update code for the markets, overwriting station storage and hangar data if you happened to be docked at the station that was randomly selected for the random market event.
The fabricator will now continue to operate regardless of the station service you are using. Once you undock, it will stop running.
Hopefully next video will showcase the new sandbox mode, and the first 2 of many game play modes. The first being the free-play mode that will allow you to enjoy the sandbox without any preset restrictions or conditions. The second mode will be the HSE mode, where you climb through the sectors, one by one, and each get progressively more difficult, with raiders, life support, and other events that will challenge you to survive to the end oasis.
v0.0061
- HOTFIX Fixed bad id causing black screen with some professions.
* Fixed refinery stop button UI colors.
* Fixed fabricator stop button UI colors.
* Fixed text error when missions expire.
* Fixed spelling text on tutorial mission expiration.
* Fixed refinery display bug showing total of sequential stacks.
* Fixed autopilot toggle when docked.
* Fixed NPC ecm resistance calculation bug.
* Fixed NPC missile qty use bug.
* Fixed MERC missile qty use bug.
* Fixed loot drops for MERC raiders kills.
* Fixed faction rating adjustments for MERC raiders kills.
* Fixed MERC damage to stations calling the law.
* Fixed MERC damage to stations adjusting faction ratings.
* Fixed MERC damage to stations adjusting dock fee.
* Fixed MERC speed level up bug not saving thrust data.
* Fixed bug allowing target selection behind the NPC cargo panel.
* Fixed mission faction pay bonus bug.
* Fixed command part spotlights in the ship editor.
* Fixed ship editor drones stats save bug.
* Fixed ship editor engine color stats save bug.
* Fixed mining bug deactivating module when max is reached.
* Adjusted Fabricator code to run in station background.
* Adjusted joystick deadzone to prevent unwanted spinning of ship.
* Adjusted ship editor wing part scaling to match actual in game scale.
* Adjusted drone out of range penalty timer.
* Adjusted drone lock code for better drone performance.
* Adjusted all drones action distance.
* Adjusted drone lock range.
* Adjusted layout of pilot panel.
* Adjusted mission text grammar.
* Added Profession to pilot panel.
* Added Profession bonuses to pilot panel.
v0.0060
* Fixed scrolling face cycle bug on character creations page.
* Fixed MERC close toggle button on merc panel.
* Fixed tutorial description colors for shield and armor.
* Fixed modslot bugs on a number of ships.
* Fixed ship with missing engine.
* Fixed ship editor modslot id assignment bug.
* Fixed event generator overwritting market storage bug.
* Fixed event generator code for better performance.
* Added framerate limiter to WORLD_OPTIONS in player_options.txt
* Added default framerate limit to 60 fps.
* Added small close button to merc panel.
* Added Autotask Indicators to fleet items on Fleet panel.
* Added UI color to title screen (values in game_config.txt)
* Added professions.txt database to MOD/objetcs.
* Added slider to face selection on character creation panel.
* Added slider to accessory selection on character creation panel.
* Added UI coloring to new character creation panel.
* Added 12 starting professions.
* Added base skills to each of the starting professions.
* Added professions panel to the new campaign creation sequence.
* Added profession ID to player save data file.
* Adjusted a few engine color decals.
* Adjusted a number of engine fx.
* Adjusted resolution scale for new campaign screen.
* Adjusted layout of new campaign panels.