This video features a new addition to the game, the ability to warp from one sector to another, without the use of warpgates. I have added 3 new passive modules into the game. The Basic, Improved, and Advanced warp drives. These modules do not require any special skills. They are quite expensive and can only be found in a dozen or so stations throughout the campaign map. These modules will be distributed more frequently in the sandbox mode.
To use the warp drive, you will need to gather some fuel. Currently there is only one type of fuel in the game, and that is Electron Orbs. You can now harvest these rare orbs using your regular mining beams. The number of orbs that are required are based on the distance between the sectors. Longer distances will require more fuel.
Each warpdrive has a fuel efficiency rating. Higher values represent a more efficient drive, and thus will require less fuel to complete the jump. You can access the warp drive UI from the galaxy map.
I have also made some major changes to the market system. I have not changed any of the Buy and Sell order mechanics. These changes are focused solely on the regular items on the market.
Markets are now more conventional, with the economic system directly influenced by the purchasing and selling of these regular market items. I will be making small tweaks and changes as needed, so let me know if you run into any issues with the new market system.
If you have any issues, let me know asap :) gl and hf eveyone.
BUILD 0.0078
- Fixed galaxy map toggle button last zoom distance.
- Fixed missing ship icon for icon_constellation.png
- Fixed GameSpeed and Emergency Life Support timer.
- Fixed credits log bug when aborting tutorial missions.
- Fixed duplicate sector name bug in sandbox.
- Fixed cargo storage panel bug on stations without storage.
- Fixed max mercs formation bug.
- Adjusted merc formations for escorts.
- Adjusted the Cops hostility towards random, untargeted shots.
- Adjusted the Cops AI to recognize who is currently targeting.
- Adjusted the Cops reaction time to emergency calls from npcs.
- Adjusted Vsync and framerate config on title screen.
- Adjusted Mission details to warn you about low cargo space.
- Adjusted raider spawn trigger, now based on global timer.
- Adjusted raider global timer for sector security.
- Adjusted raider AI targeting selection.
- Adjusted max raider spawn count to sector security level.
- Adjusted raider spawn point distance based on security level.
- Adjusted sector name generator in sandbox.
- Adjusted campaign market buy profit bonus to 10%.
- Adjusted campaign market sell profit bonus to 10%.
- Adjusted pricing calculations for all market item sales.
- Adjusted markets to remove all duplicate items.
- Added 3 passive warp drive modules to the item database.
- Added new model and texture for Electron orb resource.
- Added warp ability to ship objects.
- Added warp UI to galaxy map, shows distance and fuel req.
- Added warning message when warp drive fuel is low.
- Added warp complete notification with details.
- Added warp drive modules to various campaign station markets.